Tekanji the video game design student

Yesterday I took my entrance exams for HAL, a famous technical school in Japan, and got in. Starting April I will officially be studying video game design and planning for the next four years.

I took a tour yesterday and the school looks really, really awesome and the guy who’s in charge of coordinating the international students was really, really nice and I’m so happy that I got in that I could die.

So, anyway, yeah, that’s one huge worry lifted of my shoulders. Now I get to worry about finding an apartment, changing my visa over, and getting all my ducks in a row.

ETA: I’ve put up a blog on Iris where I’ll be talking more about this: The Life and Times of a Video Game Design Student


Debunking rumours: Chinese MMO's anti-genderbending policy

Doubtless many of you have heard (from Kotaku or other sources) about Shanda Entertainment, a Chinese MMO publisher, requiring photographic proof of a person’s sex in order to allow them to play a female avatar.

This information is most likely false! Joystiq has done some digging into the issue and turned this up:

The source of story in the English-speaking world seems to be a painfully short, two sentence “editorial summary” on Asian business site Pacific Epoch. Besides containing scant details or supporting information on Shanda’s policy, the summary contains the eyebrow-raising assertion that players with female avatars would have to “prove their biological sex with a webcam.” While this isn’t impossible, we find it hard to believe that a publicly traded company would start encouraging its customers to send in pictures of their naughty bits for any reason. Besides being ineffective (what’s to stop a player from sending in a picture of someone else?) the system seems overly complicated when a National ID card number could easily provide proof of gender (much as it already does for age confirmation in other MMOs).

Pacific Epoch cites popular Chinese MMO web site 17173 as the source of its information, and while we couldn’t find the original article on their site, we did find a story about some obviously fake Halo 3 branded condoms, which 17173 presented as fact. Combine the questionable editorial judgment with the translation problems inherent in citing information from a Chinese site and you have a perfect recipe for an erroneous story to spread across the internet.

The moral of the story? Just because something looks official doesn’t mean that it actually is. Especially regarding areas in which there are language barriers where we can’t easily verify the source of the information ourselves.


Well, that was an expensive mistake [My Voodoo, Part 4]

This post marks the end of the “My Voodoo” series. Why? Because, after less than two years, my laptop is dead. And not just in the “died peacefully in its sleep” way, oh no, in the “I’m going to screw Andrea over as much as possible before I go” way. I haven’t been happy with this laptop (except for its awesome pink-ness) since the beginning, so in some ways I’m glad that the saga is finally over. But, then I think about how much money I blew on this piece of crap that didn’t even make it to half the current lifespan of my (still working!) Toshiba Portege and I just get angry again. Continue reading


Luxury of Travel: Ariel's Trips to Canada & Nicaragua

I’m in Nicaragua right now and taking advantage of my American right to travel. I can move fairly freely in a country impoverished by my nation’s doing–and by extent my own. I certainly benefit from globalization and the United State’s imperialism, do too little enough to actively resist it.

Continue reading


Voices from the past

Or, in this case, my voice from the past. When looking up stuff on cyberstalking for someone, I came across an article that I wrote in 2006: The virtues of being mouthy, talking back, etc…

Being mouthy is both liberating and infuriating. I say what I feel, how I feel it, but because it’s threatening — especially coming from a woman — it also means that, regardless of how right or wrong I am on an issue, I get hatred poured on me. There are times when I think it’s a virtue, there are times when I think it’s a curse, but, ultimately it’s just me.

This is who I am. I can no more change this about myself than I could stop breathing. And, furthermore, I’m proud of who I am. Even when it causes me pain to deal with the harassment I get, even when it causes me pain that I get called a facist because I don’t let people vomit all over my blog with their bile, even when I think to myself that this is what my life will be: an endless round of being smacked down by people who don’t like what I say and how I say it. Even then, I know myself. I know that I have to do what I think is right. And I know that it isn’t all about the bad.

Switching to moderation has actually curbed a lot of that. Most of the comments that don’t make it through moderation these days are for breaking other discussion rules, and I haven’t been called a “bitch” or worse in a good while. And the attempts to silence me come in different, often more covert, ways.

But it makes me think about the next part of what I wrote:

Maybe they’re stronger than me. Maybe they’re not. But if I didn’t fight, then how could I come to know these wonderful people? Blogging has brought me some of my best friends, it has brought me together with people who believe in doing what they believe is right. We’re all mouthy in our own ways. We don’t always agree. But this is a community we’re building. A solitary mouthy person is just one voice against the crushing tide of people who want to silence voices they don’t like, but a community of us is not so easily silenced.

And that, I think, is where the virtue lies. Call me what you like — mouthy, bitch, man-hater, etc. — but know that there’s nothing you can say to me to change who I am. I’m an outspoken feminist who believes in advocating for what she sees right. And I’m not the only one.

Since that time, my blogging community has grown and changed. I have founded the Iris Gaming Network, had to read sexual threats made about my friend because she was nice enough to pose for the cover of the first issue of Cerise (the world’s second gaming magazine aimed at women). I have gone to WisCon and met my internet friends in real life.

I have networked, formed a solid support network, gotten some cool co-bloggers, and have finally gotten myself a nice little bunch of regular commenters here. Just, of course, in time to take one of my “I’m on break (sorta)!” breaks. I have had to deal with the pressures of moderating (a burden made easier with the help of my co-bloggers) and the problem of knowing that my moderation of borderline cases isn’t consistent, and is far, far from objective.

I have come so far (yet with so much farther to go) and it’s all due to my being mouthy. I’ll admit when I’m wrong, argue when I’m not, but I will never give up one of the most important aspects of who I am: my ability to speak and be heard.

And, in the end, I think that reading my words from the past has reminded me why blogging is so important.

Although I’m still technically on break. This month is hell, as I have tons of homework to catch up on, two tests, the need to get my applications in for school… So, in short, brain is still on break! No intelligent posts for you!


Brain on Break

So, I’m behind on my homework, applications for various things (from the JLPT to the schools I want to go to) are in less than two weeks, and all I can think of is that I want to graduate some of my sims from college because they’ve been there waaay too long already.

So, in summary, I’m going on break. To those of you who have comments in moderation awaiting my attention, I’m sorry but you’ll have to wait. If I can find someone else to take them on, I’ll publish them and let them deal with it. But if you want an answer from me, you’ll have to wait until my brain isn’t screaming, “DEAR GODS NO! DON’T MAKE ME DO THE THINKING THING ANYMORE!”

ETA: Please enjoy this movie while you wait (breathlessly I’m sure) for me to resume my blogging ways:

Via ‘Cause Knowledge is Power (which has a fairly accurate transcript of the poem).


Racial issues in Resident Evil 5: Link Roundup

Blog against racismSince today’s my long day at school, for day four of International Blog Against Racism Week I’m going to do a link roundup of some of the discussion that’s been going on about Resident Evil 5. The primary reason for doing this, of course, is that link roundups don’t take that much time so I can write it in the morning before school and set it to post when it’s the right day in the US. But I also think it’s valuable to see the various different points of the critiques in the same place.

In posting this roundup, I hope to make it easier for fans to see beyond the knee-jerk reactions to the word “racist” (and the implication that race-based critique of a game is implying that the game is racist) and actually understand what the concrete problems with the trailer, and by extension the game, are.

Please note: the following links are listed in order of which link I saw first.

Resident Evil 5 at Iris Gaming Forums, comment by Nashiko:

Now, don’t get me wrong, I love a good zombie game, but I found it a little strange that not only was RE4 a game full of Spanish cultists who where deemed as inhuman, but it was also the first RE game that had what I like to call the “super zombies”. Not the placid, growling, stumbling undead that we all knew and loved from RE 1 and 2, no, supper zombies. Crazily violent and able to speak. A little more humanized than I care to have my zombies.

On Race in Resident Evil 5 at Heroine Sheik:

Instead of battling zombies in an abandoned house or even in Spain, players will be now be blowing the heads off of the living dead in an African village. That’s right, we’re talking about black zombies. What’s more, you play a commando character who is white whity-ity white. Jesus, I couldn’t even make this stuff up. Even if we don’t play the racism card, there’s a whole mess of issues here: monsters and otherness, the paranormal as a manifestation of our anxiety about real-life conflicts like race.

Resident Evil 5 at Black Looks:

The new Resident Evil video game depicts a white man in what appears to be Africa killing Black people. The Black people are supposed to be zombies and the white man’s job is to destroy them and save humanity. “I have a job to do and I’m gonna see it through.”

This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young… fearing, hating, and destroying Black people.

Resident Evil 5: White Man Shoots Black Zombies at The Village Voice:

Plenty of Resident Evil fanboys are standing up for the game by claiming that Africa is just a setting like any other. After all, why shouldn’t zombies be black? On one level, that’s true.

But looking again at the trailer, I see a different message: it’s not just that these zombies are black, but that the uninfected black villagers are zombie-like too. See all those spooky shots of the villagers before they get infected? It’s as if race itself were a disease. The white protagonist has to fight back or be infected.

Blackface Goes HD? The Case of Resident Evil 5 at microscopiq (x-posted to Racialicious):

With bulging eyes, simian super strength, and a room temperature IQ, we’ve been portrayed as savages beyond redemption. So, when we see images like these, it doesn’t just resonate with the long lived zombie genre, it also triggers memories of so many awful stereotypes — and what those stereotypes have been used to justify past and present. Put down the crazed negroes before they take the white women! And so on…

But perhaps the most troubling part is that these scenes seem to be set in Africa; the “dark continent.” With all the positive steps being taken of late to raise awareness of the good things happening in Africa as well as the urgent need in some parts of the continent, we really can’t afford this kind of step back. We need to find ways to humanize Africans, not dehumanize them.

Race in Games: Culture, Context, and Controversy at microscopiq:

I’m fully prepared to accept the possibility that Capcom is not intentionally drawing on painful stereotypes, but that does not mean they’re allowed to be oblivious to them or their impact. To the contrary, as a company that sells into many markets worldwide, it is very important for them to be aware of cultural issues. If they fell down anywhere, it seems likely to be here — understanding stateside racial sensitivities.

Of course, a trailer is not a full, playable game. But trailers are a way for game companies to manage impressions of their games. If a game is presented in a troubling way in a trailer, folks can and should react to that presentation. As has been pointed out in the comments, a number of interpretations are possible, but I would still argue that certain images in the RE5 trailer are problematic as they are expressed presently.

ETA: Resident Evil 5 at grysar’s livejournal:

“But,” you may argue, “that’s true of most any zombie movie or game. 1) Zombies don’t use guns, 2) In survival horror most everyone is already dead, 3) there’s not a problematic context because they’re dead.” And you’d be right. Here’s the thing, zombie games defuse the fact that you’re mowing down the weak by making them literally inhuman. They are decaying, they do not emote, they do not think. The not running thing is secondary. This isn’t to say that there aren’t political or cultural critiques in Zombie movies, there certainly are. However, they can be a bit more subtle by limiting the humanity of the baddies.

RE4 and RE5 have humanized zombies to the extent that they can’t afford to be subtle about the political/cultural context. The first one dodged this by evoking a situation that might be horrifying in Eastern Europe, but basically doesn’t resonate at all in America. However, RE5 chose a context that they knew paralleled real events. I am baffled that nobody at Capcom stood up during the earlier meetings and said “Hey guys, this doesn’t look good.” I don’t care that they’re Japanese, this isn’t some sort of subtle point. The zombie excuse stopped working when you intentionally made them emotive, angry-mob like, and hard to visually differentiate from normal humans.

I’ve left out ones that I didn’t feel added anything to the conversation, but if you come across an article that you think should be included, please link to it in the comments. Thanks!


Video games and the usual amount of racism

Blog against racismFor day three of International Blog Against Racism Week, I want to look specifically why games, such as many of the prior Resident Evil ones, haven’t received as much criticism as, say, Resident Evil 5 has.

So, why aren’t critiques of the prior Resident Evil games easy to find? Well, there are a few reasons. As discussed in my previous post, gaming as a field of study is still in its infancy. Gaming blogs discussing issues like race are still few and far between. Despite the re-release for Gamecube, the previous games are (in internet terms) rather old.

And, finally, the last reason I can easily think of, which is what I will be discussing here: The previous games didn’t gather much discussion because they had only the usual amount of racism in them. What do I mean by that? Well, keep reading to find out. Continue reading


Who's the one arguing in bad faith?

Blog against racism This week is International Blog Against Racism Week (hat tip to Oyce for the icon). I actually contributed to day one without meaning to, posting a quick rebuttal to the claim that the no one complained about the previous games in the Resident Evil series because it was white people killing white people. To kick off day 2, I’m going to devote another post to the great RE5 wank of 2007 (you can find the trailer that sparked the wank here and a link roundup within the comments over at Iris’ forums).

One of the things that struck me about the discussions on blogs that broached the subject of potential racism in Resident Evil 5 was the way that the same arguments were brought up over and over again, and many of them are iterations of arguments I’ve seen come up when people protest discussions on gender.

The “no one is saying/has said anything about [x thing] in [y] game” argument is the one I will be addressing here. The racist-apologist complainers who bring up that argument do so in bad faith; they aren’t arguing it because the presence of said critique would solve the problem, but rather because they see the argument as a tool to shut down discussion on the game in question. They are, sometimes literally, saying, “You didn’t say anything before, so you have lost the privilege of saying anything now or in the future!” Which is a problematic argument, to say the least. Behind the cut I will explore some of the specific problems with the argument in more detail. Continue reading


Resident Evil: White people killing white people?

As a fan of the Resident Evil series one thing that’s been rather amusing about the race wank surrounding Resident Evil 5 is the claim that the rest of the series was all “white people killing white people”. I wonder if the complainers have actually played the games in the series, or if they’ve bought so much into the white normative culture that “protagonists, the majority of whom are white, killing zombies, the majority whom are white” is the same as saying, “the previous games have been all white people”.

On the trailer thread I raised issue with the assertion that Resident Evil 4 fit into that category, and now I’m going to bring Exhibit B into play. The above movie is the opening to Resident Evil 3 and does, in fact, feature both non-white humans and zombies. The ratio isn’t representative of most American cities, but they’re there and that’s enough to make my point for now.