Cerise Magazine Submissions Reminder

Cerise, the new magazine by and for gaming women, is still accepting submissions for our first issue. The deadline is April 15, 2007. What we’re looking for:

  • Reviews of games, systems and gaming supplements
  • In-depth critiques, essays and opinion pieces about gaming
  • Interviews with industry professionals
  • Modules and mini-adventures for tabletop games
  • Interior illustrations – women playing games, female RPG characters, etc. No fanart, please.
  • Short, one-page-or-smaller comics dealing in some (preferably humorous) way with gender and gaming

    A bit about Cerise’s philosophy:

    Although gender is the foremost focus of Cerise, we are dedicated to creating an inclusive space for individuals of all identities traditionally underrepresented in the mainstream, and for our allies who support our movement to increase our presence and representation in the game industry. We are a feminist publication and oppose all forms of oppression and the ways in which that oppression manifests itself in game communities in ways that hurt women, transgender individuals, queer-identified people, people of color, people with disabilities, and other marginalized individuals. We hope that our inclusive philosophy will propagate to help the game industry and culture at large become an environment welcoming to people of all identities.

    Visit our submissions guidelines and mission statement for more details. The theme for our first issue is Getting Women ‘Out There’ In Game Journalism.

  • Submissions by no means have to conform to the theme of each issue. Please consider submitting–this is a wonderful opportunity to get your name out there and be part of an exciting new project.

    (Cross-posted from New Game Plus.)


    Harassment, silencing, and gaming communities: follow-up

    I just wanted to do a quick follow-up on my Harassment, silencing, and gaming communities, posting some relevant links.

    First up is Lake Desire with her thoughts on my piece. My favourite part is where she says this:

    I want to be able to speak up in mainstream places without being ignored, having my character attacked, or called names. But I’m not willing to grow a thicker skin, to censor myself, to have to constantly, preemptively watch my back. I’m not asking for special treatment, just to be treated with respect owed to all human beings. Until the mainstream is ready for that, I’ll continue to blog from the margins where I can call some shots.

    Next is something not related to gaming, but related to the incident that spawned my post. Apparently my reference to Something Awful was closer to the truth than I knew. Richie over at Criticisms has the scoop on Lowtax’s misogynistic and downright hateful response to the Kathy Sierra incident (warning: reading through that entire thread is downright depressing).

    And so as not to end on too much of a downer, I just wanted to highlight a post by m of my grown-up life, i love being a woman, to remind us why it’s so darn important to not let women’s voices be silenced:

    and in the end, i am happy to be a woman. i’m happy to know women who are happy being women. i’m happy to know men who really love women. but most of all, i’m happy that there are folks out there with voices, who can teach girls and women of all ages, my little girl included, that it is a beautiful thing to be born without a y chromosome.


    Harassment, silencing, and gaming communities

    Sheelzebub has some information on how a tech blogger named Kathy Sierra is being stalked, harassed, and threatened. It reminds me of the time that I got a threatening letter sent to my house because I had banned someone from this blog. It frightened my dad (whose house my domain was registered to) enough that I thought he might make me stop blogging. Instead I ended up convincing Dreamhost to offer privacy protection services — apparently getting a threatening letter sent to my house was a good enough reason to overcome their reservations about the idea — and life continued on as normal.

    Sheelzebub hits on another point that I have thought of before, especially when I used to get all those “you’re censoring my freedom of speech!” complaints [emphasis mine]:

    This is silencing. For all of the whining about freedom! of! speech! what these morons in this case, what the sniveling twits over at AutoAdmit don’t get, is that harassing, stalking, and threatening someone silences them. When someone’s too afraid to speak at a conference thanks to some graphic and nasty threats she got, she’s been silenced. And for any jerkoff who wants to go on and on about how she’s “letting them win” (because I know the concern trolls out there folks) get it straight–you’re not the one dealing with this.

    I also think that flaming someone silences them. Bringing it back to Kotaku for a second (and then I seriously don’t want to think about those wankers again for a long time) — you can add sites like Destructoid, though it’s not nearly as vicious in terms of editorial content as Kotaku is — these sites silence women. Continue reading


    Yes, Kotaku, you WERE the reason why we started TIN! And also, Santa is real.

    Brian Crecente of Kotaku has tried to take credit for the inception of The IRIS Network. I’m not even joking:

    In my caveman like attempts at prodding talented, strong-voiced women into writing more vocally about gaming I have stirred the ire of several feminist gaming writers who recently banded together to launch the IRIS Network a group, which will strive to bring women’s perspectives into the mainstream.

    And if you don’t think that’s an obvious enough attempt to steal credit, then please review this exchange in which Crecente uses second-hand information in order to rebut Brinstar for saying that TIN wasn’t a direct response to Crecente’s post.

    First, Brinstar says this:

    However, Kotaku’s reporting isn’t completely accurate. The creation of the IRIS Network wasn’t in direct response to Crecente’s blogging. From what I understand, it has been in the works for a while now. This just seemed to be the opportune moment for the creator to launch.

    To which Crecente responds:

    @brinstar: To quote the Guilded Lillies post:
    Their resolve to make this happen was fueled in part by a recent post on Kotaku which asked the question – Why aren’t there more female gaming bloggers? – written by editor Brian Crecente.

    To which Guilded Lily responds that he was misconstruing what she said. Which, really, isn’t surprising given the amount of lazy journalism on Kotaku. Crecente not only puts GL’s banner up to promote TIN (ignoring the button that is being used elsewhere for that purpose), but then he also quotes someone who wasn’t even one of the founders of the group in order to “prove” that he deserves the credit for the inspiration of the organization. Even after his mistakes were pointed out to him several times he has not taken the time to correct his post.

    Mia from Phoenix Wright: Ace Attorney has something to say about that (thanks, Revena!). As do the awesome bloggers at Feminist Gamers.

    If you want to know the real story behind how TIN was launched and conceived, go here.


    New Gaming Site: The IRIS Network

    The IRIS Network

    If you’ve been wondering about my silence for the past couple of weeks, I have a deep, dark secret to confess: Along with Revena I’ve been building and launching The IRIS Network, a new gaming site focused on helping to give women in the community a bigger voice. Two weeks from zero to launch is a pain in the butt, I tell you, and the layouts for everything but the forum are slapped together from default templates. But it’s done, it’s launched, and the next person who bleats about there not being enough women in gaming who are “out” there will get hit over the head with this site repeatedly.

    From the site news:

    After yet another bout of the “where are all the women gamers?” on the internet gaming communities, The IRIS Network (TIN) was finally born. Though there are many individual women gamers who write about their experiences, and many sites for women who game to connect and play with each other, none of these sites are there for the express purpose of highlighting gamers (both in the industry and outside of it) and bringing women’s perspectives into the mainstream. Though it may be a lofty goal, that’s exactly what we here at The IRIS Network aim to do.

    So, if you are a gamer, or just like games, and want to be part of it, go sign up for the forums. If you are a woman gamer who wants more exposure for her blog, go to the directory and check if your site is listed (if so, please flesh it out, if not please list it). If you’re a writer (female or male) and are interested in submitting works for our gaming magazine, please visit Cerise and check out our submission guidelines.

    A community is only as good as its members, and so I look forward to forging a strong voice for gender-inclusive game design with you all.


    Kotaku Wants Women Bloggers

    Well, it’s official, Kotaku blogger Crecente has done his homework and decided that women just don’t blog about video games! This, of course, on the wake of Kotaku link blogging Guilded Lily’s post on covers she wants to see without giving any sort of nod to the meme that inspired it, or the other female video game bloggers who participated. Guilded Lily was not one of the women video game bloggers mentioned, by the way.

    Of course, when Kotaku regularly inserts sexist turns of phrase into their posts, especially in ones that have little or nothing to do with gender, I am not exactly at a loss for an explanation as to why they would overlook resources like Women Gamers (the first hit when you google “women gamers”, just so you know) or Killer Betties. But, I mean, it’s us “gamer chicks” who have the “treat me better because I am a girl gamer attitude” according to one Kotaku commenter.

    Let me put it another way. When bloggers like Faith, who put up with a lot of sexist shit being flung at them every time they post, say you’ve gone too far, your chances for getting a woman to blog for you, even if you find them with your severely lacking internet searching skills, is probably pretty low.

    You want diversity at Kotaku? You want to add a woman to your staff? Then take down your damn “White Boys Only” sign and, at the very least, stop shoving your contempt for women down our throats in any post that even remotely can relate to women.

    We are not your “whores”.

    We are not your “bitches”.

    And we are not going to sit down and kiss your feet for your half-assed attempts at including us.


    Do we have the right to express our opinion anywhere, anytime?

    If I tell myself, “this will be a short PiA post” will that make it true? Anyway, this post is halfway between real life and internet, as it happened to me while I was playing Final Fantasy XI last night. I don’t have the chatlog, though if I hadn’t been tired and cranky I probably would have screencapped it. Definitely should have. Oh well, live and learn.

    Now, before I got back into this game I specifically looked for a queer-friendly linkshell because I wanted to be as far removed from the casual bigotry of “that’s so gay!” and “get into the kitchen and synth me some pie!” comments. Everything was going really well until one of our members shared a story about how, on her show, Tyra had on some parents who are allowing their child to live as the male he clearly feels himself to be. The woman who shared it thought that it was heartwarming, as did I.

    One member, however, didn’t agree and called it “creepy”. But the more he was called on his opinion, the worse it got. First he used the “tomboy” excuse. I and another member told him that it was sexist and, furthermore, that gender identity and gender roles were two separate things. Then he pulled out the question, “Was the kid ugly?” and continued to protest that, because kids were cruel, that it was a completely relevant and appropriate question. At which point I basically told him that a queer-friendly linkshell was not the appropriate forum to express his uninformed opinions about subjects he admittedly has no knowledge about.

    He continued by asserting that the transgendered child in question probably was emotionally damaged rather than trans. Another person told him that being transgendered did not make one emotionally damaged, and I tried to counter yet another assertion that there was “nothing wrong” with saying that the whole thing was creepy by asking him to consider how any transpeople on the LJ chat channel might feel hearing that he found them to be “creepy”. At which point one of the pearlsack holders shut us down with an “agree to disagree” line (which pisses me off because, as a moderator, he is one of the people responsible for maintaining the space, but that’s a whole other kettle of fish).

    The player in question felt that he was perfectly entitled to air his opinions — nevermind that they weren’t grounded in reality, that they were offensive to those on the linkshell who are against transphobia, and hurtful to any trans-members even if they weren’t on the shell at that time — without regard to whether or not they were appropriate for the space he was in. Even though that space is specifically there so that we can have someplace in which to escape from the bigotry in the greater game community. Privilege is not having to understand why opinions you share should have a factual basis, and furthermore that the opinions you choose to share should be appropriate to the space you’re in.

    This player was allowed to get away with disrespecting the fundamental rules of our chat space. His belief that his opinion is valid no matter where and when he shares it overshadowed any questions of appropriateness, and he felt no need to consider how his words made others feel. In the end, because of the mod’s words, even after I tried to get him to make the connection, he probably walked away from the encounter feeling that he was perfectly right in what he had said — after all, by saying that we should “agree to disagree” the moderator in question validated the player’s actions by framing them as having equal weight to what I, and the others protesting his actions, were saying.


    Covers that make me say, "I want to play that!"

    Covers Women Want to See

    Over at Yudhishthira’s Dice, Brand poses the question:

    Ladies, what RPG covers (or interiors) have you seen that involve a woman in the art that make you say, “I want to play that” or, just as good “I want to play her.” Or that make you feel like it is a game you could like, or be included in by a group of guys you’d never met and whose maturity you didn’t neccisarily know?

    I decided that, rather than clutter up the comment thread, that I’d take the question over here. So, after the jump you’ll find some covers that sucked me in and explanations of why I liked them. To help Brand get as wide a sample size as possible (and, really, because I think it’s a great idea), I’ve decided to turn it into a meme. Go see this post for more information.

    Meme Rules:

    1. Copy the text of the original challenge from Yudhishthira’s Dice and give a proper link attribution.
    2. Copy these rules exactly (including any links).
    3. Find images of game covers (interiors are okay, too) that make you want to play the game. Any kind of game — video game, card game, tabletop RPG, etc — is fine. Post them and include a short (or long) explanation on why the image makes/made you want to play the game.
    4. The original challenge is about finding out what women think about how game art is marketed and therefore it is targeted at women. I’d like to keep it that way, please.
    5. You can tag as many or as few people as you want. You do not need to be tagged to participate in the meme.
    6. When you make your post, please post the link on this thread so we can all see what others have said.

    I tag Lake Desire, One Hundred Little Dolls, and merrua. Continue reading


    Is gender inclusive game design important?

    Q: Is gender inclusive game design important?
    A: Yes.

    For anyone familiar with my blog, you’ll know already that I take the above answer as a given in most of my posts. But today I got an e-mail from my sister. She’s taking an Online Games Seminar for her law degree (you know, if they had more classes like that I might be persuaded to go to law school after all…) and gave me a link to one of her required readings: Playing with Fire: When Advergaming Backfires.

    Her request? That I write a short blurb on whether or not I think it’s okay to have avatars of only one sex in a game without a darn good reason. The short answer to that is, of course, is that I think it not only ruins gameplay (for women and men who like and respect women), but it also reinforces the “no girls allowed” message that we find in so many places in society.

    Since I can never just be short and leave it at that, my long answer is behind the cut. Continue reading


    A deeper look into femininity [The Gaming Beauty Myth, Interlude]

    I’m labeling this as an “interlude” because the constructs of femininity I’m about to address don’t all directly intersect with the beauty myth, but the way that they interact with femininity as a whole is a topic that I feel needs to be addressed. I’ve been sitting on this one ever since Shannon over at Egotistical Whining wrote a commentary on the second part of this series.

    In life, and especially in male-dominated areas, femininity gets a bad rap. It’s seen as frivolous, as emotional, as irrational, as naive… the list goes on an on. It’s not, however, seen as desirable to possess because it’s somehow lesser than masculine traits.

    I’ve tried to dispel that false dichotomy in my series thus far, but it’s hard to see the bigger picture when the topic at hand is the beauty myth, a cultural paradigm that relies on ruthlessly exploiting the negative aspects of femininity in order to maintain the connection between women and sex. So I’m going to try here again to illustrate why, exactly, despite its flaws it’s not in our best interest to throw femininity into the same trash bin as the beauty myth itself. Continue reading