Spyforce Needs to Go

I’ll freely admit it: I’m a bad activist. I don’t write letters as much as I should, and I don’t promote things when I first hear about them. I do personal boycotts, but (as I’ve stated before) I don’t think that’s enough. So it should come as no surprise that I’ve known about StarForce for quite some time. I did the obligatory check on my computer, vowed never to let that shit onto my hard drive, and promptly forgot about the whole thing.

That is, until I narrowly escaped having that piece of nasty spyware ruin my ability to experience the sequel to The Longest Journey. You see, Guilded Lilies reminded me to check the Starforce list again and, lo and behold, Dreamfall appeared on the list of infected games.

Please take a moment to imagine my reaction. I’ve been waiting for this game since 1999 and now some piece of crap company who supports a program that has been known to do irreparable harm to computers was going to ruin that! It got to the point where I was thinking, “You know, I bet there’s a cracked version out there that doesn’t include that POS virus spyware.” Crazy, I know. But you don’t understand how much I love this series.

So, anyway, I then went into denial mode. “Just because GameFaqs lists this as the only hit for ‘dreamfall’ there must be another game. The beloved creators of The Longest Journey simply would not do that to me.” The bad news is that yes, yes they did. The good news is that only the people who buy the UK or Limited edition are screwed. Aspyr, the US distributor, uses a different kind of copy-protection.

So, instead of the angry letter I intended to fire off, I wrote an encouraging one:

As an avid gamer and long-time fan of The Longest Journey, I was excited (to say the least) when I saw that the sequel had finally come out. Imagine my shock when the game appeared on the list of games that came with Starforce!

After a little bit of digging, I was relieved to find that your version of the game did *not* include the program. So, I was just writing in with my support for the decision. I don’t know if you did it because of the boycott or another reason, but I am glad that I don’t have to miss out on the sequel to one of my all-time favourite games.

Information about the Starforce boycott can be found here.

As long as Aspyr games continue to stay clean of that nasty piece of spyware, you can be sure that I will keep my eye out for your new releases.

If any of y’all are fans of The Longest Journey I encourage you to fire off a little note to the company giving them your support both for the product and for their decision not to use Starforce.

PS: I blame my love for Dreamfall for my inability to read. GL says right in her post that Aspyr Media made the decision to pull Starforce from their games.

Boycott Staforce

How To Transform Yourself Into a Misogynistic Asshole

Girls, we need to have a talk. Is this a familiar scenario for you? You come home from a long day of work or school and are looking forward to relaxing on the couch to play a few hours of your favorite game. Within seconds, your husband/boyfriend/father/brother swoops in and starts harping in your ear, “Games are for boys, BITCH!” Tired of hearing the same crap in your ear every day? Want to play your games in peace? Better yet, do you dream of sharing your love without getting sexually harassed, talked down, or called male? Well, you came to the right place.

Straight from the mouth of a gamer who happens to be female, I will… well, I certainly won’t be making a stupid, sexist list that derides women as naggers and then tells you how to get them to play games. But I sure as hell will be critiquing one from a writer whose creds is that she’s a “female gamer” — but apparently that doesn’t exempt her from spouting a load of sexist crap.

  1. Never Forget That All Women Nag!
  2. Within seconds, your wife/girlfriend swoops in and starts harping in your ear, “I’m not going to spend another night watching you play that stupid game for hours…blah, blah, bitch, bitch, BITCH!” Tired of hearing the same crap in your ear every day?

    The author (sorry, her handle is too l33t for my poor female brain to type) opens up by playing unironically on the stereotype that women will nag and “bitch”. I find it telling that the one word in the entire paragraph that draws your attention is the only one she put in all caps: bitch.

    Women, please take note: While you may feel like “one of the boys,” and indeed they may tell you that you are, emulating them by putting down other women will not make you any less of an interloper. All it does is make you an asshole who alienates herself from both groups.

  3. Women Love Shopping, Tee Hee!
  4. Play your games after she goes to bed or when she is out shopping, or offer her a deal (i.e.-if she lets you play for an hour, promise to watch her favorite chick TV show for an hour.) You can suck it up for the sake of gaming. Once she sees that SHE is your priority, she should be willing to compromise a little.

    Just in case the hypothetical girlfriend was starting to look too much like an individual human being with all that talk about not playing games when you’re supposed to be spending time with her, our author had to throw in this line about shopping. Because shopping to women is like gaming to men! And, furthermore, that any TV shows that one gender likes the other will automatically hate. Because men and women are different!

    I also like how she’s like, “your girlfriend should be your priority” and then emphasises that it’s all a show to get her to compromise. Because loving relationships between women and men, especially gamer men — or any geeky men or any men with a hobby, really — can’t exist. Women are out to nag — excuse me, bitch, because that’s what we are, bitches and not people — and men are only interested in keeping their women for… the sex, I assume. Because the men she’s painting in this picture sure don’t seem to have girlfriends because they like them.

  5. Women Feel Important When They’re Stereotyped!
  6. You know girls, they are ALL about feelings… Point out your favorite character (unless of course, your favorite player is a D-Cup bimbo!) If you’re stuck on a board and can’t figure out where to go next, ask her to help you figure it out. Let her know that she is important enough to you that you want to share your gaming passion with her.

    But not, apparently, enough to see her as an individual rather than some sorry caricature of that “bimbo” (the woman-hating words come out again!) player this hypotheical guy may love. So far these non-gaming SOs have been painted as nagging bitches, shopaholics who watch “chick shows” whatever those are, “all about feelings” (because logic is for men!), and really not worth any time except that their nagging between sexual exploits gets in the way of what’s really important: game time.
  7. Electronics are Scary!
  8. For non-gaming chicks, the modern console and controller can be damn intimidating. Don’t hand her a controller and expect her to know what to do with it. If she handed you a makeup bag and a set of hot rollers, would you have any idea what to do with them? Make sure you teach her. Walk her through the controls. Explain things clearly, but don’t talk down to her.

    Intimidating? Comparing it to makeup? This author clearly has never had the benefit of reading any of the how not to write these types of articles guides. Personally, I’d say don’t write them at all. If men are ignoring their SOs because of the sake of games, it’s not because of makeup or intimidating controllers and everything about the sense of entitlement these guys have.

    Wake up call, people! It’s not the women who are the problem in this scenario, it’s the men! No person wants to be treated as an object for their partner’s amusement in a relationship. The men being described here — and I know they exist, because I have had the unfortunate occassions to hang out with some such losers — don’t respect women, don’t treat their girlfriends right, and then wonder why they get dumped. Telling them that their problems will be fixed by getting their nagging bitches of girlfriends into gaming solves nothing. It just lets them believe the fantasy that they don’t have to actually treat the women in their lives like they care about them, and in that scenario everyone loses.

  9. Chick Means Stupid!
  10. The key to turning a regular chick into a gamer chick is taking it slow and playing games that she is interested in and that are at her skill level. If your girl has never played before, or is slow to pick it up, throwing her head first into a first person shooter or 40 hour RPG is not the way to go. The trick is easing her into it with “chick friendly” games. Once she masters the “chick” games, then let her determine when she is ready to move on to more challenging games. She will progress at her own pace. Don’t push her too fast or she will only get frustrated with her skill (or lack thereof.) I know this may be boring as hell for you at times, but believe me, it will all be worth it. Here is a list of games that are great intros for her:

    Number of times the word “chick” was used in that paragraph: 4 And at least two of those was synonymous with stupid or non-complex. The games she suggests? Mario, music games, and puzzle games. Because, obviously, they’re “chick” games because they’re easy. Unlike first person shooters. Which are completely complex and require a lot of brain power.

    And I challenge her to a DDR match if she believes that it requires “less actual gaming skills.” What are gaming skills? Reflexes, ability to adapt to the new challenges of the game, and the ability to become skilled in the gaming environment. All of which DDR has, plus the added element of physical power. You need stamina to keep that shit up. I have played a wide variety of games in my 15+ years of gaming, and DDR remains one of the most challenging games.

The snobbery of the “boy’s club” is so apparent here, and what’s more sad is that it’s coming from a woman herself. Instead of challenging ideas of “hardcore game” = good versus “casual game” = bad, or challenging men to treat these women as individual people, the author has chosen to throw her lot in with deriding women with negative stereotypes, multiple uses of slurs, and insults to our intelligence. Yes, I may be a hardcore gamer, but that doesn’t mean I’m one of the boys. Frankly, when “the boys” behave like women are only around for their entertainment, I’d much rather be unpopular by calling them to task by it, than agreeing with them only to gain a bunch of friends who will never accept me because of my gender.


Wonder Woman brings up problems with E3's dress code

I blogged about my mixed feelings regarding E3’s crackdown on booth babes a while ago, but it seems the ambiguous wording has caused some problems. Kasey Poteet, a VJ for MusicPlusTV, decided to put the policy to the test by dressing up as Wonder Woman.

I. Against the rules? By the rules? What ARE the rules, anyway?

If you’re wondering what Wonder Woman costume would merit being kicked out but don’t want to watch the film, you can see a screenshot of Kasey’s outfit here:

Inappropriate Attire
Inappropriate?

At first glance I could have told you that E3 would deem her attire inappropriate, seeing as she has on what amounts to a sparkly bathing suit. But, given the ambiguity of the rules I personally have seen, I believe her claim that she read through all the handbook carefully before deciding on her outfit.

What she says next, however, really sticks with me [emphasis mine]:

I would also like to point out that, uh, I am representing a game that they are showing here, wearing more clothes than the character from the game. And yet I’m still inappropriate to minors, which aren’t even allowed to be in the show. From what I understand it says 18 and over.

I’m going to address the latter point first, as I think it illustrates the weakness of using minors as a shield. If E3 allowed people under the age of 18 in, then it might carry more weight. I mean, while I’m not sure I personally agree, I can see the logic behind trying to stay away from “adult” themes and materials during an event that is attended by a lot of minors.

Putting off the discussion on whether or not a Wonder Woman costume is “adult” themed or not for the moment, I think that saying that claiming the dress code violation is offensive to children erases the entire reason behind the offense. The point is not — or at least I don’t think it should be — that sexuality, or sexiness is wrong or whatever, but rather that the abuse of booth babes was taking the focus away from the game by using women as sexual objects.

Which leads me to my next point…

II. Good for the game, not for the cosplayer?

Justice League: Heroes for PS2Another issue that has been overlooked by E3’s ban on booth babes, and apparently any woman atendee whom they deem inappropriate, is that it severely limits women’s ability to cosplay as female characters. Especially female characters in upcoming games.

Kasey’s costume was a pretty typical Wonder Woman costume. The one my sister wore for Halloween a few years ago wasn’t much different, in fact. I’m not sure if the featured game was Justice League: Heroes or not, but I’ve included a screencap of Wonder Woman from that on the left. No matter what incarnation — including the one with the skirt — Wonder Woman has always worn a glorified bathing suit.Inappropriate?

Other popular characters like Lara Croft, Rayne, even Rikku from Final Fantasy X-2 would be banned from potential cosplay lists given E3’s rules, too. While there are undoubtedly male characters, such as Conan or perhaps the Hulk, that are similarly limited, the laundry list of usual suspects isn’t nearly as long. In fact, I was kind of grasping for the two I mentioned.

I wish Kasey had given more airtime to her comment about how her costume wasn’t any worse, and perhaps showed less skin, than that of Wonder Woman in the game. This is an issue that has gotten swept under the rug by the language E3 has chosen to employ in its rules. If these kinds of costumes are inappropriate for the people attending the convention, then why are they acceptable in their showcased games? Why does E3 allow games that create these kinds of characters that are inappropriate to cosplay in their non-adult games?

III. Wonder Woman: Crusader for justice or perpetuator of raunch culture?

I don’t know how I feel about Kasey’s stance on all this. While trying to find more clips of her show, I checked out her profile on MusicPlusTV and MySpace. She’s out there being a VJ, which I think is cool. She took a stance and stuck to it; also cool.

What bugs me, though, is that she pushes herself as sexy first and a geek second. To clarify:

    Tits are not indecent

  1. She seems to cosplay as “sexy” characters on her show. From the two clips I could find, she cosplays in outfits that show off her figure. Okay, given what I said in Section II of this post, that in itself is not so surprising. Nor something I can get overly grumpy about, although I’d feel better if I knew that her male co-host also did the cosplay thing.
  2. The vast majorities of pictures of her that I saw were of her naked, partially naked, and/or in erotic poses. She’s a model, so she’s obviously proud of her body and it makes sense that she’d want to show it off. She’s also into fighting sexual censorship, which I admire, but I personally don’t think that her approach gainfully combats a sex negative society. Especially given the way that geek culture already objectifies fictional women as well as real geeks who happen to be women.
  3. She projects a ditzy persona.This last point probably pisses me off the most. Even her having a bubbly personality doesn’t explain her saying things like “[sometimes I’m] WAAAAAAY to thinky,” and just in general downplaying the intelligent woman that I’m convinced that she is.

Bringing that over to her activism at E3, I must admit that I was at first annoyed. I thought to myself, “Did she honestly think they were going to let her in???” But, having watched the clip and sat and thought about the issue, I don’t really think she did. I think her entire point was to bring light to this issue.

I don’t know if there was more discussion on this outside of the clip, or if it was brought up in a later episode. Because of that, I don’t know exactly what angle she was approaching it from. Given her brand of activism, I think part of it might be from the, “Look, they’re barring women who want to do this from doing it!” And I both agree and disagree with that sentiment — something to be discussed in further detail at a later date, although I will say that I find the way in which E3 has chosen to approach this issue as troublesome (ya think?).

I also think that she wanted to bring to light the hypocrisy of E3’s attitude towards real women versus their silence of the women they allow to be showcased in the games. At least, that’s what her one line about Wonder Woman’s in-game costume conveyed to me. Seeing as, you know, I ended up writing a lengthy post on the matter.

Overall, I’d have to say that despite not agreeing with the way in which Kasey conducts her politics, I am glad that she took a stand. I’m glad that her stand was passed around the internet and that I found it.

IV. Conclusion

Bringing things back to the original issue, about E3 and its ambiguous line about “appropriate” oufits… Wonder Woman is not rated M for mature. She’s not sexually explicit. What she, and Lara, and Rayne, and even friggin Rikku, are is objectified. For good, ill, or neutral, that’s the lot of most video game women. Up until this year, real women were dressing up in the same manner that the video game creators dressed up these characters. Because of this they, too, were objectified.

And E3’s enforcement of the dress code has done nothing to address this root cause. In fact, I’d go farther to say that it has covered it up like some dirty little secret. When the announcement to ban booth babes was first made, I was skeptical. And, I think this incident has caused me to realize why: the lack of booth babes at E3 has done nothing to change the boy’s club of video games, nothing to fight or even address the ever-present objectification of women, and in the end amounts to nothing but them becoming hypocritical moral police of what women can and can’t wear.

Via When Fangirls Attack.


"Girl" Gamers Not Welcome [Gaming Communities, Part 2]

I have been a gamer almost all of my life. I was 4, maybe 5, when a cousin who was staying with us introduced me to Dragon Warrior. I could barely get my character around the world, but I was in love. I played with my mom, I played with my best friend, I got calls from the elder brother of a family friend when he and his friends were stuck in games like Zelda. When I was old enough, I started playing them by myself. I bonded with many of my friends over my Nintendo, or Genesis, and later my SNES.

It wasn’t until high school, though, that I realized I wasn’t quite welcome in the greater gaming community. I would be at a party held by my male gamer friends and they would all gather around the N64 and play Goldeneye or Mario Party and I wouldn’t be welcome. It’s not like they said, “No, Andrea, you can’t play this,” but if I tried, they’d do little things like forget my turn, or gang up on me first, etc. I don’t think they meant to do it, but they still did. So I started just playing games alone. If I got to the parties early enough, I could hog the big TV and play Space Channel Five or whatever, but if not then I was stuck in another room playing whatever PSX game was available. Unless people were in there trying to play Marvel vs. Capcom or Street Fighter or something. Then I just sat around and watched. Which suited everyone just fine. Everyone, except me. Fighting and shooting games are probably the most shitass boring things to watch.

It wasn’t all bad. In university there was a year in which a group of us would head down to an internet cafe every friday and play Counter Strike with each other. I would play games like Resident Evil and Tales of Symphonia with my cousin. Although he was just a casual gamer, John (he was my boyfriend for two years) and I would play things like Half-life and Alice together. During those times, I didn’t feel excluded, or ignored, or not welcome.

Not long after John and I broke up, I brought an acquaintence of mine into the friend group. We had known each other for a while, but for various reasons we would only really see each other in school and at parties. It seemed like a good idea at the time: he liked to game, we liked to game, he was nice, we were nice… he seemed like he would fit in. And, really, he did. He fit in so well that the whole community I had created changed. He liked to play things like Smash Brothers, and he brought in a few (male, of course) friends of his who felt the same. Suddenly it was High School all over again. At first it was just something little, something stupid. He invited my cousin to his birthday party, but not me. I confronted him, he said it was an honest mistake, and things seemed better for a while.

Then the guy and I entered into a “friends with benefits” style relationship, which meant that I saw more of him, and I realized that it hadn’t actually gotten better. They had just gotten better at excluding me without my knowledge. Now, if I wanted to spend Friday nights with my cousin, I’d have to put up with them, too. And they would get vicious when we played games. So vicious it would make me vicious, and I’d end up feeling shitty afterward. It was like playing Carcazzone and getting into Sheep Wars with another friend of mine. It made the game not fun anymore. All of this, plus other personal shit, led to a spectacular blowup between me and this guy. That fed into a blowup with my cousin.

Suddenly I didn’t have a gamer community anymore. I still don’t. I’ve actually met a few geeks since coming to Japan, so I’m hopeful, but all of them are men. And I’m afraid of getting back into the pattern. Afraid that, even if I’m the one creating the group, that ultimately I won’t be welcome because I’m just not like them. I am, after all, a woman.


Introduction [Gaming Communities, Part 1]

This is a subject that is very personal for me. So personal, in fact, that my original introduction was too bitter, too angry, and not productive enough to be considered suitable for this blog. I posted it in feminist_gamers instead. The incident that lead to all this, in which some feminist gamers blogged about their disappointment with Oblivion and male gamers got nasty about it, made me think, yet again, about my own experiences in the gaming community. About the arguments about “female gaming” sites. About how “gaming site” is synonymous with “male gaming site”, even if it has female subscribers. And it made me sad. No, worse, it made me sick. This is my life. This is what I put up with day after day.

All I want is to have communities available to me that aren’t exclusively for women. I want to be able to be seen as an equal — not a “gamer-lite”, not a potential date, not a Second Class Geek — in gamer groups that include men in them. I want to be able to talk about the issues I see in a game without male gamers dismissing the concerns as “ridiculous” or making “jokes” about panty fights (what the hell is a panty fight, anyway?) and making dinner and whatever. I want to be taken seriously, as a serious gamer, and a serious human being. And I want to finally have a gaming community that accepts me, not despite of who I am, but because of it.

I have written in the past about gaming communities from the perspective of examining what, exactly, defines a community. In revisiting this subject, I would like to focus on gender issues in the communities. The first post will be on my personal experiences being a woman trying to find gaming communities throughout my life. The second will be on how general gaming communities are “boy’s clubs,” with a look a recent kerfluffle more-or-less started by a popular gaming site, Kotaku. I’m going to leave the series open ended for now, since I may want to write more on it in the future.


Ultimate Utopia, Indeed

Ultimate Utopia...?
When Squaresoft meets fans with video skills you get… Ultimate Utopia…?

So, OS.CB reader darth sidhe pointed me in the direction of a fan-made flash movie of a live action RPG. It’s actually a pretty well done production and many parts of it I was nodding my head and saying, “Yep, that always happens to me!” Now, let me make it clear right off the bat: I liked this movie. I thought it was a fun, funny, and well-done piece.

But I am nothing if not a feminist interested in the intersection of gender and video games, and so it logically follows that when watching this, even through my enjoyment, I spotted areas that were problematic in terms of gender representation (the racial representation didn’t sit right with me, either, but that’s not really my area of expertise). And me, being the obsessive blogger I am (packing for Japan? taking care of last minute arrangements for school? never!), wanted to blog on it. So, watch the flash movie then come back and read what I have to say about it (I command thee!).

I. The Making of a Utopia

I find the choice of name (“Ultimate Utopia”) to be rather interesting. I don’t know if it’s based off of a name of a game that Square released, or if it was just randomly pulled out of a hat of “likely names for a Square game”. Either, or neither, is possible. But, especially given the discussion on what makes up a utopia over at Ragnell’s place, I have to say naming it as they did makes me wonder if the creators thought about what the title might convey to watchers – especially given the obvious hierarchies inherent in the game/movie.

On the one hand, it could be said that the adventurers are seeking out said Utopia. That the world they live in – the world we see them in – is one without safety, without equality, and with every object you pick up having the possibility of drawing you into a nasty battle. On the other hand, it’s also possible that the world is supposed to represent an “ultimate utopia” for gamers – haven’t we all wished at one point or another to be part of a video game? In that case, the kind of “utopia” conveyed to the watcher is actually rather disturbing; it is a world where might makes right, where strict gender and race castes are observed, and where danger lurks around every corner.

II. You’re the Character Now, Man

Character Selection Screen As is traditional with Squaresoft games, continuing a game in Ultimate Utopia will lead you to a character selection screen. The names for the three games are, respectively, Kyle, Danny, and Man. Kyle’s game has the characters we will learn to know and love, while Danny’s game seems to represent Grease (the area is called “Rydell High”), and Man’s game plays on the lack of diversity of Square’s NPCs – as all the characters in it are Man himself.

I’d like to draw attention to the fact that the only woman in all three save games is the one in Kyle’s game. Kyle Moore, the leader, has in his party: Tunaidi Ansari, James Yao, and Megan Greener. She is, predictably, the last character in line when the game opens on their location.

III. A Woman After Square’s Heart

Say What?As this flash movie is as much a parody of Squaresoft as it is a tribute, I was not surprised to find that Megan is the stereotypical magic user. Not just any magic user, however, but the physically weak healer. Her HP is a staggeringly low 191, as compared to the others who have anywhere from 954 to 1023. As the healer, her MP is the highest: 360, as compared to 54 (the highest MP next to hers). Her weapon of choice? The staff. It does 12 damage, yay!

Throughout the battle, Megan is trashed time and time again. Daniel, their adversary, takes her down to 11 HP with his first hit. Of course, instead of focusing on healing her, the player does a “heal all” which gives her back a whopping 5HP. Bringing her total up to 16. For his next attack, Daniel goes for “Copyright Infringement” and takes Megan down with a hit that does 571 damage. Can we say “overkill”? At least when she gets revived she’s back up to full health. For all the good it does her, seeing as she gets “blown away” in Daniel’s next attack.

When she returns, does she heal her party (like, you know a healer *should*)? Nope. Mr. Player (and yes, he’s a man) has her do an “MP Up” spell. Learn how to play! Well, perhaps I was too hasty in my condemnation; running through the movie again, I realize that her only options appear to be “Heal All” (fat lot of good that spell does), “MP Up” (another useless one), and “Suicide”. I’m guessing the fact that Megan is vastly underpowered is a critique on Square’s use of women, or at least I hope it is.

But, the torture of Megan is far from over. Daniel’s next attack, Clap, is a confusion spell. Which misses everyone but Megan, and stays with her past death. I mean swoon. I mean… what the devil are kids calling it these days? The caveat, of course, is that Megan lands the killing blow (while still confused) after all of her teammates have been killed by Daniel’s devastating “Apocalypse Now” attack.

IV. Conclusion

Like I said before, I liked this movie. It was a funny parody, a nice tribute, and having watched it a second time I’m beginning to think that it may have also been a subtle critique of some of Square’s staple archetypes (like the lack of NPC diversity and gendered stereotypes). And, really, I would much rather them deal with Megan’s plight (the plight of practically all female characters in one way or another) by drawing attention to it instead of having it be part of the background noise.


What kind of "Gamer Girl" I'm NOT

Which Type of Gamer Girl are You?
brought to you by Quizilla

Apparently supposed to be me.
Sports Gamer.
Football, basketball, baseball… No matter what the sport, you’ll dominate when you bring your best game.

Leave it to someone who thinks it’s appropriate to represent “kinds” of female gamers with large-breasted and scantily clad avatars (“girl power”, anyone?) to create a quiz that would tell me I’m a sports gamer. Not just a sports gamer, though, but one who walks around in a cutoff longsleeved tee and panties! Hut-hut, indeed.

Via New Game Plus.


No more token women!

Whether we recognize it or not, we all know about The Girl. Sometimes the Love Interest, or the Sidekick, or the Little Sister, or what have you, she has existed in literature and popular culture from time immemorial. Those of you who are of my generation may be thinking of Smurfette, who was literally defined in both name and action as being the (only) female smurf while all the male smurfs were defined by their actions. Later on, some female smurf kids were added, but kids tend to fit more into a “gender neutral” category than adults in our society.

Enter And Then There’s the Girl: “Women Characters” vs. “Characters that are Women”, a Blog Against Sexism post from a couple days ago that I missed highlighting. The author, kalinara, uses Cheetara (do you notice a trend in taking a word and “feminizing” it for the token women?) to represent the phenomenon of The Girl.

After her introduciton, she illustrates exactly what it means to be The Girl (or, in this case, Woman) instead of simply a woman:

You have one old ghost guy who’s the elderly mentor/grandfather figure in Jaga. You have one architect/intellectual/wise older brother figure in Tygra. You have one young, brash, heroic but kind of dim main character in Lion-O. You have the token black guy as the strong gruff mechanic in Panthro. And you have the two cheerful “Thunderkittens” in the kids, Wiley-Kit and Wiley-Kat.

And then you have Cheetara. What the hell was Cheetara’s purpose? To be the woman and look hot in the leotard while being vaguely maternal? She could run fast and was dimly, conveniently psychic. But where the male characters at least had some stereotypical, shallow quality to serve as their personality (grandpa/big brother/brash hero/gruff strongman/playful kids), she had *nothing* but feminity to define her.

“Today is not the 80’s,” you may say. “We’re much more enlightened now.” In some ways, that is true. Today isn’t the 80’s and shows have evolved to give women more active roles (some of which come with their own sets of problems). However, the attitude that kalinara describes is not dead, nor limited to cartoons of my childhood.

In fact, what she says puts into better words a complaint I made in my open letter to geeky guys. It was regarding a recent publication of the gaming magazine The Escapist (which consistently puts out subpar, and often sexist, articles about women). In it, the author was trying to discuss why he preferred playing “a girl” in online games.

He gives his potential male characters a wide variety of personalities: “Am I the noble hero?” he asks himself, “A backstabbing thief? An insecure wisecracker?… [A]n alpha male…?” So, what does he say of his female characters? “[P]laying a girl puts me in far more neutral territory.” As the default for human, the man gets to choose from a range of archetypes that come easily to Dahlen’s mind. The woman, as Other, doesn’t get to do any of that “normal” stuff; she gets to be “neutral territory.” I’d also like to point out that it falls into mandatory gender roles: the active male versus the passive (neutral) female.

When I talk about women as the Other in this context, it is the same kind of tokenization/relegation of woman to The Woman. Men are normal; they are not defined by their gender but rather the roles in which they are placed – whether it be elderly mentor or noble hero. Sometimes women get these roles, too, but even then their “femininity” is often seen as a paramount feature of their character.

How, then, do we move away from this tokenization? Well, I suggest reading kalinara’s post and the comments on it for starters. Only when we understand why an issue occurs can we truly begin to correct it. So, go, read, and think about the women you see portrayed in the media you engage in – whether it be cartoons, video games, books, or anything else.

Via When Fangirls Attack.