Further proof that success isn't always about hard work

A few days ago, Astarte ripped apart the classist assertion that poor people do it to themselves (they ascribe to “a culture that eschews education and hard work”… right) in her post The Hurricane of Caring. She said many things in the post, but this one struck a chord with me [emphasis mine]:

I’ve been working since I was eleven. We weren’t dirt poor, but poor enough that I knew if I ever wanted anything, I was going to have to get it myself. I picked strawberries for $.11 a pound (think about that when you buy a pound of Strawberries next time). I sold office supplies for $5.60 an hour, made pizzas for $4.95 an hour, and made burgers for $5.20 an hour… all while going to High School. When I was done there, I took portraits for $6.00 an hour. My first tech job didn’t come as a result of working hard. My first tech job, which landslided into many others, came because I knew someone who knew someone who got me the job.

When I saw that, I thought to myself, “holy fuck, that is so true.” Now, I’m coming from the opposite position of Astarte, I’m one of the lazy rich kids who doesn’t know the true meaning of “hard work”. I’m 23 years old and I’ve never had a real job. Heck, I just graduated University and instead of going into the work force (of course, what I would use my Asian Studies degree for I have no idea), I’ve taken a year off to get my life taken care of before I go off to Japan to do language school (two years of learning the language to become fluent). Instead of the crippling debt that my friends have (well, less crippling for my Canadian friends than for my American ones, but still sizeable), I have money in the bank to use as I see fit. When I decide to start my own company, a dream of mine I have no doubt will be fulfilled, I’ll have the not only the financial support of my family but total access to their social network as well. And if anyone tries to tell you that the social network isn’t important, or isn’t as important as “hard work”, I say from personal experience that they’re lying their asses off or just plain ignorant.

I was talking to my uncle about a month ago about my elder sister who just went to law school. He turned to me and did to me what my dad is smart enough not to: he said I should go. After he listed off his reasons, I laughed at him (in a mostly nice way) and said that his points were valid but I’m just not interested. Apparently, me going to Japan and wanting to work in the video game industry is a waste of my time. Right. He then said that he had a friend in LA who runs an agent firm and that I should go get a job there.

side note: Okay, in what world do I look like the kind of person who would be able to smooze with celebrities? Seriously, I don’t know why he thought it would be a good idea to unleash me, the girl who speaks her mind 99% of the time and fuck the consequences, on a group of people who belong to a culture I consider to be vapid, boring, and part of the problem our society has with the evil -ism’s of all kinds.

Key point: Based on nothing more than a family connection and a hypothetical ability to do the job, I would be able to begin a career with a good salary and a lot of potential for upward movement.

Which brings me to the final straw that sparked this post: today I got a letter from UBC (my alma mater) that was an invitation to join the “Golden Key International Honour Society”. Well, UBC was obviously very excited because they sent me two copies (hopefully on recycled paper, otherwise whole forests of trees will mourn the loss). Somehow I managed to be in the top 15% of my faculty (apparently they don’t count my F from failing calculus, but even so I had a 77.7% average, which is on the top end of a B+ average for you non-Canadians) which qualified me.

I’m all for making my resume look good, but the first thing I noticed was an $80 membership fee. Honour societies already evoke the whole idea of elitist organizations that are primarily about furthering the careers of their wealthy members’ children, but it made me wary to see such an obvious way for discouraging the non-wealthy prospective members from joining. Perhaps I’m being too cynical – $80 may be a large amount of money, but many people may see it as an acceptable trade off for all the services that are available by becoming a member. In addition to the advertised scholarship programs, I did notice that once you became a member there was information on student loan debt reduction. Still, it sounds more like excuses to my ears than anything else.

In the end, I did become a member (I called my dad to talk to him about it, got my sister instead and she said “do it” without hesitation; she’s a member, too). I’m probably a big hypocrite for doing it, but if I have an opportunity to help my chances of getting the job I want in the future than I’m going to take it.


On "sick" states and birthrates

So, I was over at Amptoons reading a thread entitled Even For Pro-Lifers, Banning Abortion Makes No Sense, in which Amp makes a bunch of points about reducing the number of abortions that I couldn’t agree more on. Read it, go, I command you. Anyway, I went through the comments and ended up writing a response. Due to my bombastic nature, I decided to cut out one part entirely ’cause it was off on a tangent that deserved more than the page it already had. Ergo, I’m posting it here for your viewing pleasure.

So, first of all, some stats.

Abortion rates in various countries [via Amp]:

As I’ve said in the past, pro-lifers should be asking which countries have the least abortion? Belgium has an abortion rate of 6.8 abortions per 1,000 women aged 15-44. The Netherlands, 6.5. Germany, 7.8. Compare that to the USA’s rate of 22. Even better, compare it to countries where abortion is illegal: Egypt, 23; Brazil, 40; Chile, 50; Peru, 56.

Approximate net birth rates (births per 1000 – deaths per 1000) [via Robert, formatted for space]:

Belgium: 0.3 Netherlands: 2.4 Germany: -2.3

Compared to:

USA: 5.9 Egypt: ~18 Peru: ~14.7 Chile: ~9.6

(Source for Belgium, Netherlands, Germany, US: http://www.infoplease.com/ipa/A0004395.html) | (Source for Egypt, Peru, Chile: www.nationmaster.com)

And finally, top 5 countries with highest standard of living [via AndiF]:

1. Norway (birth rate rank 179 of 226)
2. Sweden (birth rate rank 195 0f 226)
3. Australia (birth rate rank 172 of 226)
4. Canada (birth rate rank 186 of 226)
5. Netherlands (birth rate rank 151 of 226)

I think the stats on the top five countries with the highest living standards makes a powerful statement: equal opportunity seems to lead to a true “culture of life” – higher standards of living, less unwanted pregnancies, less abortions, etc. I don’t think it’s a coincidence that the countries with the highest standards of living are in general the ones that have gone a long way in encouraging equality and freedom for all and instituting good social programs. Using the birthrate stats, this achievement is often accompanied by a drop in population size, but if a society is looking for the best living standard for its current citizens wouldn’t it make sense for the birthrate to drop off until the number of people was equalized with the country’s resources to maintain a base standard of living for said people?

So, with that in mind I’d like to move on to the comment that sparked this tangent. This particular part of the debate focuses on birth rates and their correlations to “good”/”bad” societies. The main argument posited by the “negative birthrate = bad” side is that those trends will inevitably lead to the demise of the race/culture/country. I’m, obviously, going to be arguing for the “negative birthrate can be good” side.

Glaivester said:

I do believe that a society that refuses to reproduce at levels sufficient to maintain its population is a seriously sick society (unless, of course, this is a conscious and temporary trend to deal with overpopulation, e.g. Japan).

Glaivester’s implicit criticisms on those of us who choose not to reproduce aside, I’d argue that the “refusal” to reproduce at replacement levels is an indicator of a sick society, rather than a cause. Of course, my idea of “sickness” is a society in which people are not free to pursue their happiness to its fullest extent, which may or may not be Glaivester’s idea. To me, a 100% “healthy” society is an ideal one; one in which equality thrives and opportunities are available to all.

Now, since we’re using Japan as an example, I’d like to state my meagre credentials: I’ve done some minor studying of Japan, as it was one of my focus countries in my Asian Studies degree. I wouldn’t be quick to exempt them from the “sick society” label, even by Glaivester’s definition, as their conscious trend in lowering birthrates may not be as temporary as simple overpopulation awareness would be.

Overpopulation is a problem, yes, and one that I would agree the negative replacement rate is helping to combat. But other problems are also leading to the low birthrate, problems that seem to be gaining more attention as women and men make the conscious decision not to reproduce. One such problem is the institution of heterosexual marriage/partnership – because of issues such as the traditional work environment couples rarely see each other due to long working hours. Once kids are introduced to the mix, it falls to the mother (who is expected to have given up her career regardless of her feelings on the matter) to parent the children while the father is consumed by work. Not a healthy situation for any involved, so many married couples are opting out of parenthood. On the same issue, because of pressures such as those I’ve noted, many women are foregoing marriage altogether in favour of keeping their freedom to live their life as they want. These aren’t necessarily people who don’t want kids, but they are people who have decided for various reasons that it’s unacceptable to bring children into the world they live in.

These decisions have started to garner media attention. Sure, most of it is the “oh no! we have an aging population to support, what are you selfish kids doing? underpopulation is a huge problem!” alarmist malarkey, but as more people come forward with their reasons for not having kids the awareness of these social problems is spreading. Unless the government wants to try to institute forced conceptions, a policy that I doubt would fly, it has the choice of accepting the steadily declining birthrate, or improving society in order to make having children a possibility for those people who would want kids in a reasonably healthy society.

What, then, does Japan’s case say about the possible correlation between higher living standards and lower birth rates? Well, my theory is that a lower birthrate is a natural attempt to promote healing of the society. Like I said above, societies without unnatural enforced childbearing (whether it be socially mandated or legally mandated) tend to have a negative birthrate that in turn gives them a greater pool of resources from which to build a strong social network that raises the standard of living in general. So, on one level, Japan’s population drop will increase the resources available to the general populace. However, the political statement made by childfree groups like the NOKS goes beyond population concerns, or even the personal desire not to have kids.

Only time will tell whether or not these declining birthrate countries die out or level off at some point with a high standard of living for all. Still, if I had to bet money on the outcome, I’d wager that, barring unforeseen external events, countries like Norway and Sweden will continue to thrive and Japan will begin seeing some radical policy changes during the next few generations in response to the people who choose not to marry and/or have kids.


What would I know? I'm just a potential host.

Found this gem via feminist_rage [emphasis mine]:

Why dont [sic] you ever let the father decide if he wants to have his child. What gives you the right to decide if his baby lives or dies. It’s not your body your [sic] killing. You are killing another person with a heart lungs head ect… You are just the host.

[From Re: Women’s Rights on Yahoo! News Message Boards]

People like this are why feminism is still sorely needed, especially in the US. Until women are seen as people instead of walking uteruses I’m going to do my part in promoting equality.


Shrub.com Article for September

September’s article, Sword of the Valiant, is a critique of the ’80’s film of the same name.

How about a little wine with that cheese? Sword of the Valiant, produced in true 80s fashion, is laughable. The movie claims to be the tale of Sir Gawain and the Green Knight. I am not sure what copy they read, but I can assure you, this movie had nothing to do with the title other than the main character being named Gawain and the opening scene- sort of.


Bad, tekanji, bad!

Okay, I haven’t delivered on my promised third part of my Girls and Game Ads series. I will, I swear. See, now you have a promise and a swear! But it isn’t entirely the fault of my laziness, really, I’ve been busy too! No, not just playing Sims 2 (I just got University, I blame EA!), but switching around my flights to Miami and scheduling my tubal ligation. Yeah, I said tubal ligation. Excuse me while I squee like a fangirl. That’s right, folks, on September 7 I will say goodbye to my fertility and hello to reproductive freedom. More on that after the procedure.

I’m also attending a gaming conference in Seattle on the 10th. I originally wasn’t able to go ’cause I was supposed to be in Miami, but then the hurricane hit and my dad’s house got trashed by a tree so I postponed until the 12. So I’ll be traveling so much my head hurts, but it’ll be totally worth it. I’ll try to write on that too, but I might not get to it with all the running around I’ll be doing directly after.

Oh and, as you may see, I’ve added a “personal” section to the blog. It’s part of my effort to both fan my narcissism and remove the “part-time hypocrite” stamp from my forehead (you know what I’m talking about, Sour Duck) and put some more personal into my political. I’ve also added a “series” category to keep a bit better track of any post series we do here. Oh, and done some link cleanup. Some were broken, some I never read, and some I decided were too outside the spirit of my blog to keep. I’m somewhat sorry to see Little Miss Attila go, but half the time I popped over to see what was up in her neck of the woods I would be greeted by language I found offensive. I value other perspectives, but I can’t support things like calling people other people’s “bitches”.

PS. I know this blog’s design is hideous and broken for IE users. Please poke me to update it, ’cause I really should but I’m a bad, bad, person because my laziness keeps getting in the way.


"He's a man", "she's a woman"… So what?

While I’m on my mental vacation I’d just like to point ya’ll to a post by alley rat entitled Why Do Women Cheat?. It’s a critique on a pop-science article that uses essentialism, bad evolutionary science, and a big dose of idiocy to say that since “monogamous” female birds cheat for supposed “reasons”, human women do it for the same “reasons”. Yeah. Right.

Anyway, the conclusion of the article caught my eye. It gave me a warm fuzzy, so I wanted to share it:

While I’m at it, I’ll just mention that I think that the absolute weakest explanation for anything people do is “well, he’s a man” or “well, she’s a woman, that’s how women are”. No, people. That may be how YOU are, but don’t include me in that. The reason I got interested in feminism when I was a teenager was because people kept telling me what I was like, and they kept being really, really wrong. People told me that I wanted to get married and have kids; people told me that I couldn’t enjoy sex without love; people told me that I was a romantic, delicate creature. People told me lots of shit that was supposed to be true because I was female, and that wasn’t true at all. And it wasn’t true of most of my female friends, but a lot of it was true of my male friends. And I realized that people had been telling me a bunch of lies, things that were “social convention” and things that were stupid rules that I was suposed to follow whether or not they actually suited me. And the same thing applies to every boy I’ve ever been close to, only probably to a more severe extent. They got told all kinds of untrue things about themselves too, because when you’re born people look at your genitals and they think they know who you are. But they don’t. And so, to close this rant, I’d just like to say a big “Fuck off!” to all the lies. Human beings are infinitely more complicated than our biology (whatever that may be, anyway) and if you ignore or downplay the role of culture in behavior, you are doomed to telling lies.

Right on, alley rat.


Pitching Harassment [Girls & Game Ads, Part 2]

For this part of the series, I’m going to mainly be using World of Warcraft for reference, as that’s the company I’ve had my most recent (and bitter) experience with. I also think that the company’s marketing and design choices have provided me with a clear link between sexist marketing and the creation of a gaming culture hostile to women. Keep in mind, though, that this is a phenomenon that pervades gaming culture as a whole.

First off, I’d like to point out that I’m not the first one to make the jump from advertising and how the actual players treat women:

Further, many of the marketing strategies and magazines are directly exclusively toward guys. I stopped reading Electronic Gaming Monthly a few years ago after I got sick of seeing yet another article on a “girl gamer” with a few squares of cotton stretched over her fake boobs. Those interviews usually focused on whether or not she played naked rather than what was currently spinning in her system. What I find particularly sad about this is not that it tends to alienate their few female readers, but that a large chunk of their target audience is younger boys… so these melon-chested interviewees (surrounded with drawings of the same, ripped from the games themselves… see Dead or Alive) come to represent women for these kids. Sexist attitudes are reinforced. Girl gamers are shunted aside by a new generation as fluffy sex kitties who prance about playing The Sims and giggling behind a hand.

[From Girls, games, and a culture of hostility by Legendary Monkey]

One of my main beefs with Blizzard’s treatment of women was that the advertising that involved female characters always showed scantily-clad, hyper-sexualized female avatars. Ever since Warcraft III one of their main “poster girls” has been a busty Night Elf vixen; she is by far their most visible woman, prominently featured in the background of their website and the most visible female in their game loading screens. Check out, if you will, their official wallpaper section and compare the females’ representation to that of the males’.

One line of Blizzard’s official WoW wallpapers.

The focus in the above female featured wallpapers is on their perfectly round, gravity-defying, eye-catching breasts. Also notice the similarity in their body shapes: thin, small waists, similar shoulders, etc. When you rule out the obvious elements like their different races, opposing colour palettes, and hunched versus standing up tall poses, the similarities are actually quite striking, even down to their long hair and magical right hand as a secondary focus. Sure, if you look closely they have different face shapes (the undead warlock has a longer jaw), but I only realized that when I sat down to examine the row I selected. In stark contrast to the scantily-clad ladies, the dwarven rifleman is suited up with leather armour and a cloak and the focus is on his beard and face. I would definitely say that this fits my argument that women are turned into “cookie cutter” objects while men are seen as individuals through these kinds of advertisements.

I’d also like to address another noticeable issue of the gender split: character dancing. It isn’t advertising, per se, but it’s an example of Blizzard generated content that reinforces the misogynist culture the players engage in. While playing my Horde character (Troll female) I started noticing a disparity between the way women dance (sexy, hip-moving, arm-waving way) and the way men dance (active, much movement, often jumping, sometimes silly). The female Night Elves are the worst: they were described to me as “pole dancing without the pole” and when I saw my Night Elf alt dance, I couldn’t help but agree. But, they make a joke about it in their /silly command so it must be ok! (The joke command is another area that’s a bit of a sore point; I noticed that the girls make on average more sexual jokes than the guys, often focusing on their own bodies.)

So, I’ve shown how Blizzard buys into the same sexist marketing ploys as the rest of the industry, but what does this have to do with in-game harassment?

Well, I’d like to return to the quote I pulled from Legendary Monkey’s article: “a large chunk of their target audience is younger boys… so these melon-chested interviewees… come to represent women for these kids.” Granted, in this case she was talking about actual women, but the females in these games do to a certain extent represent actual women. One of the way we learn as humans is by absorbing messages in popular culture (news, advertising, books, games, movies, etc) and the message the video game industry is sending it’s target audience is clear: women are whores on display for your amusement.

Think I’m exaggerating? Hop on to any FPS (first person shooter) game that uses a mic (I recommend Halo 2, since the atmosphere seems particularly virulent there) and say something (or, if you’re a guy, have a female family member play using voice chat). Count how long it takes for the insults like “faggot”, “nigger”, and “pussy” to be replaced with vitriol thrown at the woman player like “whore” or “go back to the kitchen”. Or go onto a ventrilo/teamspeak server for an MMO guild and listen to the way they talk with their female members, chances are they’ll be a lot of talking about cybersex, how “hot” the girl is, boob-talk, etc. No “bad” name-calling there, though, because if she’s in the guild they “like” her.

Any time I bring up the offensive language (all that I cited above and more, not just the female-directed slurs) I’m told that I’m oversensitive, or it doesn’t mean the same thing in gaming culture that it does in real life. Sorry, kids, but I call bullshit. There is nothing harmless about an environment that uses verbal intimidation to dehumanize a group of people, whether or not the person using the language intends it to be so.

But isn’t dehumanizing a group of people exactly what the ads marketed towards these teenage boys do? By reducing the women depicted into not much more than a sexual object the companies are not only attracting people who already feel this way to play their game, they’re encouraging and condoning the objectification, and by extension the harassment, that goes on in their servers.

While stopping the hyper-sexualization of the female characters won’t fix the harassment problem, I truly believe that representing the women avatars in advertising and in-game as individuals/people on the same level as the males would be a step in the right direction. If the companies send the message that all people – regardless of sex, race, sexual orientation, etc – deserve respect, then not only will more people who believe this to be true be drawn to the games, but also it will help foster an environment friendly to all players. Who knows, maybe even the kids who grow up in a bigoted atmosphere might even learn something about tolerance.

Up next: Girl Power? – we all love girls who kick ass, but does showing mostly “sexy” women in these roles hurt more than it helps?

All World of Warcraft images copyright © Blizzard Entertainment.

Introduction [Girls & Game Ads, Part 1]

Okay, I’m sorry for the myriad of video game oriented posts recently, but what can I say? I’m a gamer, which makes me obsessed with games. My recent break from World of Warcraft has given me a lot to chew on and it doesn’t help when other people are writing on the same topics I’ve been giving serious thought to. There’s a lot of ground to cover, so I’ve decided to make this into a series entitled “Girls & Game Ads” (sorry, I suck at names and this one is short-ish and uses alliteration). Obviously, it’s going to focus on issues of how the gaming industry chooses to market its games and how it relates to and affects women.

I’d like to turn to a recent editorial at GameGirlz to give everyone an idea of the current atmosphere of the general advertising in the industry. The piece, a letter by a GameStop employee, discusses an in-store advertisement that Gamestop has chosen to run:

A guy and his scantily clad girlfriend are in a car; the guy is driving and he looks like he’s in a rush — and the girl for some reason is punching him senseless. The next shot is of a video game box with the same girl on the cover.

Oh, okay, she’s from a video game. (Or she’s supposed to represent a video game).

Whatever. Somehow, it didn’t sit right with me. In the next scene, they are at a GameStop and the guy tells the salesman “I wanna trade her in” pointing to his punch happy girlfriend. The salesman smiles, brings out another scantily clad woman who punches the boyfriend so hard he crashes into a wall, but he gets up and grins, “OHHH, I’ll take her!” So the guy walks out with his new ‘game’ or ‘girlfriend’ and they live happily ever after. Meanwhile another guy walks in and wanted to buy the other girl, er, game that just got traded in. She starts punching him too.

City of Villains ad on GameStop
I went to the GameStop website in an effort to find any information, images, or even a movie of the advertisement itself. Unfortunately, neither the website nor google turned up anything useful on it*, but when I visited the company page I was greeted by the City of Villains advertisement depicted on the left of this paragraph. Maybe I’m just a pervert, but the first thing I saw was the boobs. Indeed, the first thing my eye was drawn to on the entire site was the advertisement and, by extension, the prominently displayed breasts. Yeah, the guy’s head is bigger but apparently I wasn’t the only one who thought the boobs were more eye-catching (see image below).

Ad line-up on GameStop
Cropped cover art from featured games on GameStop’s official website.

Another thing evident in this particular line-up is something I’ve noticed as another feature of video game advertising: images of women tend to have the large boobs as a focus (either by showing lots of skin or by having skin-tight costumes), while images of men tend to focus on the face, or show a heavily armoured (or clothed) man. While there are obviously exceptions to this (armoured/small breasted women, scantily-clothed men, etc), I posit that this dichotomy is one that is typical in advertisements for the gaming industry.

Now, objectifying women in advertisements is not new. It’s a ploy that the video game industry has been using since I can remember. The “trade-in” ad has apparently jumped on the “sexy fighting chick” bandwagon that’s become popular in the media over the past decade or so since it uses “scantily clad babes + show of ‘strength’ (punching) = desirability” model. Again, nothing new. This is the first time that I’ve seen such a blatant acknowledgement of the whole ownership of women that this kind of gaze gives men, though. Here women actually are the property of the men – to use and then trade in for the newer, better model.

But fear not, ladies, it’s ok because the girls weren’t supposed to be real:

Oh, and also, we received an e-mail from the powers that be from M-A-R-K-E-T-I-N-G and they state that that commercial is not meant to be offensive, the girls were meant to be video game characters and they were trying to appeal to their major demographic target, young males.

Beautiful. Exploit women to exploit young male hormones. So beautiful.

Gee, I guess I shouldn’t be such a humourless feminist. Marketing says it’s funny, so it must be! Seriously, I’m not the only one who finds this sort of bullshit insulting to both the women who are told that our bodies are the equivalent of video games (ie. property of sex-crazed teenagers), but also to the young males that the game is targeting. Last time I checked, their target audience bought games because the gameplay looked good not because they’re some mindless automatons controlled by their dick (“Oh look, it’s boobies! Who cares if the gameplay is awful, bugged, and no fun? Penis says boobies = buy!” Please).

The employee who wrote this editorial said that the commercial made her feel “sad”, “insulted”, and “degraded”. I have to say ads like the one she described make me feel much the same. Is that the feelings that Marketing wants to elicit in its consumers? I may not be their “target” but did I miss the part of “Marketing 101” that says it’s a good idea to put down any potential customers that aren’t in your target audience? Last time I checked, the whole purpose of advertising was to get more consumers, not less.

And, while we’re on the subject, why aren’t women a target audience? Gaming culture is already firmly entrenched with young males, they don’t need to be “pandered to” (if you can call exploiting their supposed lack of hormonal control “pandering” to them, which Marketing may believe but I don’t). Gamers, even casual gamers, buy games based on content – preferred genres, innovative gameplay, staple companies/series/characters, etc. The only difference is that the culture has been such that most guys grow up in an environment that assumes they’ll play games (casual gamers at the very least) while girls grow up in an environment that assumes that they won’t (unless cajoled/forced by a boyfriend). The popularity of games marketed in a way that includes women (female oriented or genderless) should make things clear: women have the chance to make up at least 50% of the consumer base, if only the industry would wake up and stop marketing against them.

Up next: Pitching Harassment – examining the links between sexist advertisement and in-game harassment of women.


* ETA 12/14/2007: Thanks to Feminist Gamers I’ve found the video! The description of it was spot on.

Sunday Link Blogging


Stop saying video games cause violence or I'll kill you!

Surprise! A new study shows that video games don’t make kids violent. I know, it’s hard to believe that after all the wild speculations, conflation of correlation and causation, and lack of any real evidence that a scientific study pops up to say, “Nope, sorry folks. Video games = violent kids hasn’t been proven yet.” But, that’s exactly what Dmitri Williams (University of Illinois) and Marko Skoric (School of Communication and Information at Nanyang Technological University in Singapore) are saying about their recent study.

Results from the first long-term study of online videogame playing may be surprising. Contrary to popular opinion and most previous research, the new study found that players’ “robust exposure” to a highly violent online game did not cause any substantial real-world aggression.

The study was a month long and followed Asheron’s Call 2 players for about 56 hours of playtime. Of the 75 players, none of them any MMO background although it is not clear whether or not they were gamers. The control group was 138 people who did not play the game at all, although again it is unclear whether or not they were allowed to play other kinds of games. The ages ranged from 16 to 48 with an average of 27.7 years. The gendered makeup of players was not mentioned.

Players were not statistically different from the non-playing control group in their beliefs on aggression after playing the game than they were before playing, Williams said.

Nor was game play a predictor of aggressive behaviors. Compared with the control group, the players neither increased their argumentative behaviors after game play nor were significantly more likely to argue with their friends and partners.

“I’m not saying some games don’t lead to aggression, but I am saying the data are not there yet,” Williams said. “Until we have more long-term studies, I don’t think we should make strong predictions about long-term effects, especially given this finding.”

Many of the obvious flaws in the study were acknowledged in the article: using Asheron’s Call (a fantasy-based, not particularly violent MMO) as the studied game, the way aggression was measured meant that only moderate to high changes would be noted, and using a broad range of ages made it harder to measure the impact on children/teenagers specifically.

Instead of merely assuming that violent games must be directly responsible for violence in teenagers, or assuming that violent games have no impact on the players, Williams calls for better research on video games in general.

“If the content, context, and play length have some bearing on the effects, policy-makers should seek a greater understanding of the games they are debating. It may be that both the attackers and defenders of the industry’s products are operating without enough information, and are instead both arguing for blanket approaches to what is likely a more complicated phenomenon.”

Nor do researchers know much about the positive effects of gaming, Williams said.

“Based on my research, some of the potential gains are in meeting a lot of new people and crossing social boundaries. That’s important in a society where we are increasingly insulated from one another.”

Some game researchers believe that video-gaming leads to substantial gains in learning teamwork, managing groups and most important, Williams said, problem solving.

Despite the flaws, I think that Williams’ study is a step in the right direction. I especially agree with what was said on the potential positive effects of video games, as I noted in my Shrub.com article Gaming Communities: Real or Imaginary? Bottom line, and I think this article captures this quite well: stop jumping to conclusions and start doing more, quality research on the subject.

Via Game Girl Advance