The Realism Defense

Earlier this month, Collie of Collie’s Bestiary posted about her experiences with Planescape: Torment.

A short while ago I started playing the computer game “Planescape: Torment,” and stumbled across this issue again, with painfully eye-opening results. Keep in mind, this game won numerous awards for its storytelling and quality in 1999, the year it was released — which makes me wonder in appalled horror just how awful the other games were. But to continue: I first noticed the sexual objectification of women with the game’s job/species designations, which float above the head of the graphical character on the screen. There were monsters, and men and women. As I recall, men were classified about 50% as townsmen and 50% thugs. Women were similarly classified as either townswomen… or harlots.

What?! Um, hold on. Why were there no male harlots? Why no female thugs? Is the game trying to teach us that women can only be for sale, and only men are capable of violence? I found myself bewilderedly wondering: are the creators of the game afraid of women or something, that they feel the need to so dehumanize women in the game?

My first reaction was to attempt to excuse these aspects of the game as “ignorable.” There’s no need to look at the portrait gallery to play the game, and the “harlots” don’t actually have much in-game purpose (they can improve Morte’s Curse ability; that’s about it). It seemed a waste to miss out on a game that had so much else going for it. This, of course, is precisely the wrong framing – it puts the burden on the player to put aside her own discomfort. Besides, there are other uncomfortable aspects to the game which are not so easily ignored, such as the geek-girl fetish of the Brothel of Cartesian Dualism Slating Intellectual Lusts, or how every girl’s crazy for a gothed-out Hulk. A better way of approaching these issues is in terms of the costs and benefits of the design decisions – is it really worth alienating a sizable portion of your audience for this?

I. Penalizing Women

There’s been a lot of debate over The Elder Scrolls: Oblivion‘s character creation process, which gave different attribute bonuses based on the character’s sex, and did it in such a way that male characters were more optimized, especially for fighting classes. As tikae notes:

It’s that if you want to have a female character, you’re going to be punished if you want to be anything except for a mage – and you’re still not going to be as good at that as male characters of most races are. It’s just how the numbers work. Making it a punishment to choose a certain gender is always going to be bad game design, whether it’s political or not.

First edition AD&D had an even more unbalanced portrayal of sexual dimorphism – the maximum allowable strength for women of any “race” was significantly lower than that for men, with no attempt to balance this penalty. In other words, men were penalized for playing cross-gender characters, and women were penalized for playing same-gender characters – again, especially warrior types.

Arcanum goes even farther than that – many of the species in the game are simply only playable as male. The designers cite the extra work and storage space that would be required to include artwork representing female dwarves, gnomes, etc., and explain it away in-game by referring to Victorian convention. The upshot, though, was that players had significantly fewer options if they wished to play female characters.

II. What Is Real? How Do You Define “Real”?

In addition to simply being glossed over, all of these examples of sexism in RPGs also get defended by portraying critics as valuing “political correctness” over “realism,” a defense that’s especially pernicious because it goes outside the game to make claims about the world in general.

But what do we mean by realism in the context of gaming? I’m not talking about the tired idea that, in any story with magic or supernatural elements, there’s no need for verisimilitude – that’s just a defense of bad writing. When we speak of realism in a game, we usually mean two things: immersion and complexity.

Immersion is the believability of what Roger Giner-Sorolla calls mimesis:

As stated before, I see successful fiction as an imitation or “mimesis” of reality, be it this world’s or an alternate world’s. Well-written fiction leads the reader to temporarily enter and believe in the reality of that world. A crime against mimesis is any aspect of an IF game that breaks the coherence of its fictional world as a representation of reality.

Complexity is the depth of implementation of the game world. Immersion and complexity are often in conflict, as every additional detail is an opportunity for a crime against mimesis to be perpetrated. What we call realism, then, is the combination of the two: a world sufficiently detailed that “rings true” to the player.

Guilded Lilies points out that what breaks mimesis will vary from player to player, citing the requisite detail for any discussion of sexism in gaming, Lara Croft’s breasts:

I feel it is pretty safe to say that women and men have different impressions of male and female game characters in computer games. Exaggerated female body parts may fall into the category of fantasy elements that men are willing to accept, but for women, this might just be the fantasy killer that interrupts her experience of suspended disbelief. A woman knows intuitively that having to haul around an enormous rack would make, for example, Lara Croft’s acrobatics impossible. For a male playing the same game this might never arise as a conflict, and likewise enjoying the presence of such things, he may never be aware that suspension of disbelief is required to maintain his immersion in the story line.

III. Reality is Overrated

The thing is, realism alone – i.e., the combination of mimesis and complexity – is not necessarily entertaining. There are games which are perfectly consistent and coherent in their game worlds, but simply aren’t a lot of fun because those worlds aren’t very interesting to the player (for me, strategy games like Railroad Tycoon and Colonization fell into this category, as did Oregon Trail when I wasn’t trying to make my friends die of dysentery). And there are other games with interesting, believable worlds, but whose complexity bogs down the gameplay until it’s intolerable. Realms of Arkania is the classic example in PC RPG-land; Xenosaga and Star Ocean: the Second Story approached this point for me with their multiple point-advancement systems. What game designers should be asking themselves is not whether a feature will make the game more realistic, but whether it will make the game more fun.

IV. Scope is a Design Decision

The realism that’s being defended in the above examples is selective at best. Some elements get focused on while others are ignored entirely; it’s not so much that these design decisions are expected as it is that they “feel right” to the perceived core audience of male gamers. Gaming, especially fantasy role-playing, has been a “boys’ club” for so long that these little touches of sexism have become cliches that players take for granted. If an area is poor, the reasoning goes, it will have prostitution, and that will invariably take the form of female streetwalkers, no matter what the rest of society looks like. In a multi-species society like Sigil, why would all of the prostitutes be human women?

What the realism defense ignores is that any game – indeed, any narrative or documentary medium – is limited in scope. The game designer makes a conscious choice about what to model in the game world; including sexism under the guise of “realism” makes a statement that sexism is sufficiently important to be included in the world model.

V. A Misguided Attempt at Anti-Censorship

If these aspects of the game could be omitted without notice – since few people complain about the details that aren’t in the game – why does criticism of them always raise such a fuss? Aside from the general backlash against “political correctness,” I think there is a more specific backlash against perceived censorship of games a la the “Nintendo Code,” where adventurers went to cafes to drink soda pop and called each other “spoony bards.” The problem with such a response is that it conflates legitimate design decisions with “fixes” superimposed on the games – the equivalent of renaming the “harlots” to “dancers” or something and blurring the artwork, cosmetic changes that serve to break mimesis by emphasizing what’s omitted.

VI. Boys’ Club Backlash

I also think there’s a subgroup of players who are simply reacting to having their privilege challenged. The following entitlement-laden Usenet post on Planescape: Torment started a sizeable flamewar:

I also appreciate the way the women are dressed, showing much of their breasts and buttocks. To me it is not the main thing of course – who would buy a game just because some of these tiny little figures look a bit sexy, it is just not enough for any real erotic thrill, but it is a small aesthetic delight that adds to the overall thrill of the game. I think a bit of sexiness belongs within a RPG. As I understand it, it is part of the fantasy-world.

The later replies defending this mindset use all the standard arguments – it’s PC, they’re just trying to make games less enjoyable, there aren’t enough women players to matter, etc. I guess when the games are being specifically targeted to you, there’s nowhere to go but down.

Conclusion

Game designers would benefit from asking the following about any design decision, especially those that involve gender:

  1. Why am I including this feature?
  2. How will this decision make the game more enjoyable?
  3. For whom will this decision make the game more enjoyable?
  4. For whom will this decision make the game less enjoyable? Is there any way to minimize this?

Designers and players alike need to stop using the idea of realism – “that’s the way the world works” – as an excuse for condoning sexism in games when they’re called out on it. It’s simply passing the buck.


What does your t-shirt say? (now with MORE dumb t-shirts!)

With the popularity and availability of screen printing and selling t-shirts over the internet, seems like everybody’s got some idea, phrase or illustration they want to market in t-shirt form. So for anywhere from $7-25 bucks, you get to wear not only a piece of clothing but something that says something to everyone else. It’s what you want other people to read or notice or learn about. For that moment, whether it’s a wayward glance on the subway or the start-up of a conversation in line from a deep gaze, the t-shirt and its modern storytelling (oh, lets say in the past couple years) reveals another form of violent backlash and aggression by men to women.

The t-shirt: It’s about half-way between a bumper sticker and a tattoo. With a bumper sticker you face a limited landscape where simple text is the main projection and chances are you don’t see the person whose politics are being espoused unless you drive up and give them a good stare-down. With tattoos, you don’t know what you’re getting because it’s a tattoo. Some people hide them, other display, some mix and match. Now, with a classic t-shirt with illustration/text on the chest area, you’ve got something that says “this is what I think, this is what I think is cute/funny/cool.”

Now, I could give a shit what people wear on their t-shirts, skin, cars or whatnot. If you want to wear a tattoo with the Pythagorean theorem, great. A t-shirt with all species of marine life? Even better. But lately there have been a growing number of people and companies cashing in on misogynist, homophobic, and racist “humor” meant to be funny or worse yet, rebellious and gutsy. In other words, while what Ariel Levy calls “Raunch Culture” oppresses women (and men) through hegemony by co-opting sexual degradation and objectification as liberation and empowerment, for men, the passive-aggressive sexual aggression to women whether in t-shirt form with something like this or in street harassment with “cat-calls” and lewd sexual gestures, the patriarchy of men’s control and power over women is reinforced yet again.

So when a man wears a shirt that reads “If you’re already this close, why don’t you just suck my dick?” what are we to make of this? Is this just crude and typical guy humor? No, I don’t think so. Men, women, everybody engages in stupid, crude humor but when it becomes an immediate projection of sexual aggression similar to street harassment, that’s not funny, witty, rebellious or charming. It serves no purpose other than for men to exert their patriarchal bullshit sense of physical and sexual power over women. This is essentially delusional and idiotic men from the normalized pornographic culture that says treating women like you would a doormat, a sexual object of no humanity or worth, likes being treated like this. In many ways, such shirts become mental Viagras, immediately creating this impressive yet ultimately fleeting and hallow masculinity for men to be crude and somehow held unaccountable for the words on the shirt. “Hey, I didn’t say anything, you read it sugah.” In other words, its what they’re thinking, what they believe, what they think is appropriate and an acceptable way to talk to people, namely women.

But this isn’t just for gender issues and men’s sexual aggression against women. Just as in any areas of patriarchy you find sexist oppression, there are elements of racism through stereotypes. Can you start to sense who these shirts are marketed towards? A very specific demographic, isn’t it? And where there are issues of racism and discrimination are often the general glorifications of physical violence as well as generally being “rebellious” by deliberately being insensitive and “un-PC.” As a culture, we don’t encourage sensitivity. With how stigmatized Politically Correct has become, the cool thing isn’t to use a respectful words, its cool to go around with the “I don’t care who I offend” Eminem/Carmelo Anthony/Avril Lavigne/Ozzie Guillen type attitude that operates under the guise of being raw, real, and unfiltered.

Warming Up: For Exhibit A we have the obvious offender in Urban Outfitters. You’ll remember that they carried the infamous “Ghettopoly” board game a while back so these people aren’t very bright. Anyways, they chime in with some fratty type humor with these losers. “Down with panties and “Let’s make a dirty movie.” hahahah awesome shirt, Brad! Dude those panties will drop real quick when these chicks see it! Idiot.

Head on over to the women’s section of print t-shirts and you find….nothing remotely like what they got at men’s. Surprise? The only t-shirt I could find objectionable was one that just had the first names of famous supermodels which was just blah. This presents an interesting situation. Sexual aggression becomes extremely gendered because it’s a man only thing to street harass, to wear crude sexually charged t-shirts. In that sense, it becomes a sort of unearned gender male privilege to not be subject to sexual harassment or the visual filth of these types of t-shirts. But even so, as you’ll see below, there are a few t-shirts geared towards women to essentially “wear t-shirts like a man”/”have sex like a man”/engage in raunch culture.

Now we’re jumping straight into the icy water with this group. Presenting, the people of Santorum over at T-Shirt Hell.

Let’s see, where to start? How about “Ladies don’t spit” or the aforementioned “If you’re already this close, why don’t you just suck my dick?” or how about “Thousands of my potential children died on your daughter’s face last night”. Obviously these folks are going straight for the jugular with flat out offensive material under the guise of being funny, over-the-top and “we’ll say anything, fuck the FCC!” (raises fist).

How about
“I like my women like I like my coffee (ground and in the freezer).”

”If this is on your floor tomorrow…WE TOTALLY FUCKED (now go make me some breakfast, bitch)”

”Pirates do it for the booty.”

”Save a horse, ride a cowboy.”

”Soldiers need hummers. Please support the cause.”

”Everything is bigger in Texas.”

”I’m ready for a female president [to sit on my cock]”

Or, if you saunter over to the idiots at YQue.com how about some t-shirts poking fun and celebrating the rape cases involving famous celebrities? Free Kobe. Free R.Kelly. Or if mass-murder is your calling, how about Charles Manson?

If those aren’t to your liking, the “Anti-PC” “Anti-establishment” band-wagon is gathering steam. The conservative case here with these t-shirts is essentially that the world has gone soft and that actually having and respectfully recognizing difference, different likes and preferences and lifestyles and cultures is a bad thing.

”I Hate The Environment.” Real witty.

Don’t like the spirit of America, I mean, “illegal immigrants” coming to the US? How about this shirt. How about some more latino stereotypes?

Remember those Burger King and Jack In The Box commercials celebrating macho meat-eating men? Now this.

How does the old saying go? “To not know is bad, to not want to know is worse”? Disturbing to see how that motto doesn’t resonate anymore.

Remember how I was talking about Raunch Culture being celebrated and normalized? Kinda like how that Pussycat Dolls “Dontcha” song is so popular?

“I taught your boyfriend that thing you like.”

”I taught your girlfriend that thing you like.”

Women pressured to make out with other women at parties? Girls Gone Wild normalization, anyone? In comes this bs.

Or how about jokes about rape or even child-rape, or those who are pro-choice?

T-Shirt Hell obviously creates a majority of the crap you’ve seen thus far. They’re fully aware of how offensive this is, but for the sake of the almighty dollar (and from what I imagine to be a crappy sense of rebellion and ego) they produce this shit at the expense of women and inevitably, men.

Even with all this, I mean god it’s just a t-shirt isn’t it? Obviously these people aren’t being serious. It’s just a joke. You’re taking this too seriously.

It is a t-shirt. So just as long as you put it on a t-shirt means its free from hate-spewing, sexism, racism, homophobia? If we’re going to be critical of oppressive legislation, the media, the tv shows we watch, the movies we buy, the music we listen to…why not the t-shirts that we see day-to-day?

What can I do? Seems like these crazies aren’t going to listen to reason so what’s the point of arguing. Aren’t you just promoting their website and giving more attention to them?

It’s true, I am giving attention to these websites and so I’ll try to offer some alternatives in the process.

A. You can write them to protest their garbage with something along the lines of:

Tshirthell.com – info@tshirthell.com

Urban Outfitters – http://www.urbanoutfitters.com/custserv/customerservicemain.jsp?cid=7

YQue – admin@yque.com

One Horse Shy – http://www.onehorseshy.com/customer_service/

B. Spend your money elsewhere. There are plenty of great people out there making anti-racist, anti-homophobic, anti-sexist, conscious, responsible t-shirts that don’t pull Andrew Dice Clay shtick and actually have something meaningful, original and funny to say.

www.blacklava.com is one famous for their “I will not love you long time” t-shirts. I know there are more out there…let’s hear everybody’s favorite t-shirt joint 🙂

###UPDATE: Hey everybody! Found some more dumb t-shirts.

Dirty Shirty is a real piece of crap. Basically, this whole gimmick is trying to cash in on the Christina Aguilera drrty bit (which the video itself, I know to some has potentially redemptive qualities if you take it as a satirical piece criticizing the double-standards of sex, gender and music) and the idea that women who participate in Raunch Culture are then more attractive as women. Look at the shirts for men and women, many (6) of the t-shirts for women loudly display “DIRTY” while for men, only 3 do. For men, we have some frat-type humor t-shirts. That is where in comes in with this t-shirt in the men’s section: Because men think with their dicks, dude. You know, and those women always think with their hearts.