The beauty myth and character design

One of the points I constantly bring up as a barrier to gender inclusive game design is how women are hypersexualized — meaning that they are constructed to be characters whom presumably male characters would like to have sex with, they are often portrayed with exaggerated sexual characteristics (how often do you find a female character with A-cups? Or with a non-curvy figure?), and presented in a way (through costuming and posing) that is meant to show them as sexually available.

One of the most, if not the most, common rebuttal I get to this argument is to reduce my logical arguments to me saying that the only “acceptable” avatar is an “ugly” one. This, of course, is a problematic reaction on many different levels. I would first like to clear up the argument I’m actually making, then delve into an analysis why the dichotomy of “ugly” versus “pretty” used in the rebuttals is not a useful one, and finally offer suggestions for what companies can do to be more inclusive in their character design. Continue reading