In my caveman like attempts at prodding talented, strong-voiced women into writing more vocally about gaming I have stirred the ire of several feminist gaming writers who recently banded together to launch the IRIS Network a group, which will strive to bring womenâ€™s perspectives into the mainstream.
And if you don’t think that’s an obvious enough attempt to steal credit, then please review this exchange in which Crecente uses second-hand information in order to rebut Brinstar for saying that TIN wasn’t a direct response to Crecente’s post.
First, Brinstar says this:
However, Kotaku’s reporting isn’t completely accurate. The creation of the IRIS Network wasn’t in direct response to Crecente’s blogging. From what I understand, it has been in the works for a while now. This just seemed to be the opportune moment for the creator to launch.
To which Crecente responds:
@brinstar: To quote the Guilded Lillies post:
Their resolve to make this happen was fueled in part by a recent post on Kotaku which asked the question – Why aren’t there more female gaming bloggers? – written by editor Brian Crecente.
To which Guilded Lily responds that he was misconstruing what she said. Which, really, isn’t surprising given the amount of lazy journalism on Kotaku. Crecente not only puts GL’s banner up to promote TIN (ignoring the button that is being used elsewhere for that purpose), but then he also quotes someone who wasn’t even one of the founders of the group in order to “prove” that he deserves the credit for the inspiration of the organization. Even after his mistakes were pointed out to him several times he has not taken the time to correct his post.
If you want to know the real story behind how TIN was launched and conceived, go here.