<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Is gender inclusive game design important?</title>
	<atom:link href="http://blog.shrub.com/archives/tekanji/2007-02-13_521/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521</link>
	<description>Because we care about stuff</description>
	<pubDate>Thu, 20 Nov 2008 10:03:08 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Alabaster Crippens doesn&#8217;t know what&#8217;s going on My Appearance could eat your Constitution for Breakfast - Some thoughts on Gaming and Gender &#171;</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-57150</link>
		<dc:creator>Alabaster Crippens doesn&#8217;t know what&#8217;s going on My Appearance could eat your Constitution for Breakfast - Some thoughts on Gaming and Gender &#171;</dc:creator>
		<pubDate>Mon, 16 Apr 2007 20:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-57150</guid>
		<description>[...] Anyway, I was apondering as I was reading, this very interesting article about gender inclusion in gaming. [...]</description>
		<content:encoded><![CDATA[<p>[...] Anyway, I was apondering as I was reading, this very interesting article about gender inclusion in gaming. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Official Shrub.com Blog &#187; Blog Archive &#187; &#8220;Black is an EXTRA feature&#8230; Therefore, you hav[e] to PAY for it.&#8221;</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-56883</link>
		<dc:creator>Official Shrub.com Blog &#187; Blog Archive &#187; &#8220;Black is an EXTRA feature&#8230; Therefore, you hav[e] to PAY for it.&#8221;</dc:creator>
		<pubDate>Sun, 15 Apr 2007 02:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-56883</guid>
		<description>[...] This situation is, perhaps, one of the most clear-cut examples of how the privileged groups are normalized and the non-privileged groups are Othered. First of all, this game seems to be still in the development stage; they&#8217;re testing out game mechanics and the like. Just as with Fable, as I discussed in my gender-inclusive video game thread, treating a female option as an &#8220;extra&#8221; rather than an intrinsic part of a game that supposedly lets you be anything, Acclaim&#8217;s Dance treats white as the default and non-white as an extra feature. As one of the moderators on the board explains, &#8220;Black is an EXTRA feature. It makes your person look unique, so that is an EXTRA feature. Therefore, you having to PAY for it.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] This situation is, perhaps, one of the most clear-cut examples of how the privileged groups are normalized and the non-privileged groups are Othered. First of all, this game seems to be still in the development stage; they&#8217;re testing out game mechanics and the like. Just as with Fable, as I discussed in my gender-inclusive video game thread, treating a female option as an &#8220;extra&#8221; rather than an intrinsic part of a game that supposedly lets you be anything, Acclaim&#8217;s Dance treats white as the default and non-white as an extra feature. As one of the moderators on the board explains, &#8220;Black is an EXTRA feature. It makes your person look unique, so that is an EXTRA feature. Therefore, you having to PAY for it.&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Godless Heathen</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-36376</link>
		<dc:creator>Godless Heathen</dc:creator>
		<pubDate>Sat, 24 Feb 2007 22:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-36376</guid>
		<description>Sorry for another post, but I found out about this yesterday.  Tangent but related would be the question: Is racially inclusive game design important?

The Shadows of Angmar game just went into open stress-test beta, and last night my eye caught this phrase in the character customization blurb: &lt;i&gt;"select region-appropriate color palettes for skin, hair, eye color, and more"&lt;/i&gt;.

What does region-appropriate skin color boil down to you ask? Well, if you happen to want to play an elf with dark skin, you're out of luck.  Right now I'm in the process of downloading and installing it, but I've played with the character creation widget on my boyfriend's system.  

I've been trying to explain to him why I think it's &lt;i&gt;wrong&lt;/i&gt; to have skin tone linked to the game designers' ideas of what would "fit in".  Yes, Tolkien's fantasy world was as whitewashed as they come, sticking to his original vision would imply limiting the available skin-tones to shades of Caucasian.  Tolkien's world even implied that the whiter you were, the more erudite, the more artistic, the more soulful, as he often praised the shining-pale Eldar elves as the world's most perfect creation.  All the beautiful women in his books were white of skin.  

But here's the thing, Tolkien was a white dude, someone who rode the road of white privillege his entire life and never had to worry about a thing.  Admitting that his vision was limited, and very culturally inappropriate, should be the logical decision for creating a game in line with modern values.  Perhaps no other white players may wonder why the most advanced race of beings in Middle Earth goes no darker than "slightly sunburnt", but I worry about the messages the game designers are sending to people of color.  'Sorry mate, you don't fit in here.'

As soon as this three gigabite (!) download finishes I'll be pushing to see if I can get my human characters into the major human cities to look around.  While about half of the human regions feature dark skintones, I want to see how many NPCs were rolled up in shades other than lily and dear-Gawd-he's-pale.  Some days, I wish for Earthsea Online, then I remember how badly the Sci-Fi channel botched that one. *sigh*</description>
		<content:encoded><![CDATA[<p>Sorry for another post, but I found out about this yesterday.  Tangent but related would be the question: Is racially inclusive game design important?</p>
<p>The Shadows of Angmar game just went into open stress-test beta, and last night my eye caught this phrase in the character customization blurb: <i>&#8220;select region-appropriate color palettes for skin, hair, eye color, and more&#8221;</i>.</p>
<p>What does region-appropriate skin color boil down to you ask? Well, if you happen to want to play an elf with dark skin, you&#8217;re out of luck.  Right now I&#8217;m in the process of downloading and installing it, but I&#8217;ve played with the character creation widget on my boyfriend&#8217;s system.  </p>
<p>I&#8217;ve been trying to explain to him why I think it&#8217;s <i>wrong</i> to have skin tone linked to the game designers&#8217; ideas of what would &#8220;fit in&#8221;.  Yes, Tolkien&#8217;s fantasy world was as whitewashed as they come, sticking to his original vision would imply limiting the available skin-tones to shades of Caucasian.  Tolkien&#8217;s world even implied that the whiter you were, the more erudite, the more artistic, the more soulful, as he often praised the shining-pale Eldar elves as the world&#8217;s most perfect creation.  All the beautiful women in his books were white of skin.  </p>
<p>But here&#8217;s the thing, Tolkien was a white dude, someone who rode the road of white privillege his entire life and never had to worry about a thing.  Admitting that his vision was limited, and very culturally inappropriate, should be the logical decision for creating a game in line with modern values.  Perhaps no other white players may wonder why the most advanced race of beings in Middle Earth goes no darker than &#8220;slightly sunburnt&#8221;, but I worry about the messages the game designers are sending to people of color.  &#8216;Sorry mate, you don&#8217;t fit in here.&#8217;</p>
<p>As soon as this three gigabite (!) download finishes I&#8217;ll be pushing to see if I can get my human characters into the major human cities to look around.  While about half of the human regions feature dark skintones, I want to see how many NPCs were rolled up in shades other than lily and dear-Gawd-he&#8217;s-pale.  Some days, I wish for Earthsea Online, then I remember how badly the Sci-Fi channel botched that one. *sigh*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malachi</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35215</link>
		<dc:creator>Malachi</dc:creator>
		<pubDate>Wed, 21 Feb 2007 16:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35215</guid>
		<description>And, of course, in FFX-2, they all can do anything.</description>
		<content:encoded><![CDATA[<p>And, of course, in FFX-2, they all can do anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malachi</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35214</link>
		<dc:creator>Malachi</dc:creator>
		<pubDate>Wed, 21 Feb 2007 16:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35214</guid>
		<description>Yeah, Final Fantasy has really weird gender dynamics.  There are little flashes of insight in the games, moments that make the feminist in me smile-- but that's lots of pointless gender roles and objectification too.

I often think there's some internal conflict in the company-- I suspect at elast one of their writers is moderately feminist, but their marketers won't stand for it, or something.  

I think I'll need to blog on Final Fantasy at some point.  In the meantime, let me just say that towards the end of the game, it's quite possible to make Rikku into a kick-ass fighter.  Godhand is one of my favortie weapons, and since she starts with huge agility, all you need are a few strength spheres and you're in business.</description>
		<content:encoded><![CDATA[<p>Yeah, Final Fantasy has really weird gender dynamics.  There are little flashes of insight in the games, moments that make the feminist in me smile&#8211; but that&#8217;s lots of pointless gender roles and objectification too.</p>
<p>I often think there&#8217;s some internal conflict in the company&#8211; I suspect at elast one of their writers is moderately feminist, but their marketers won&#8217;t stand for it, or something.  </p>
<p>I think I&#8217;ll need to blog on Final Fantasy at some point.  In the meantime, let me just say that towards the end of the game, it&#8217;s quite possible to make Rikku into a kick-ass fighter.  Godhand is one of my favortie weapons, and since she starts with huge agility, all you need are a few strength spheres and you&#8217;re in business.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arielladrake</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35144</link>
		<dc:creator>arielladrake</dc:creator>
		<pubDate>Wed, 21 Feb 2007 10:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35144</guid>
		<description>&lt;i&gt;Catering to a demographic percieved to be racist, homophobic, and sexist and then using that perception of the demographic to defend your choices is the lazy way out for too many content creators and advertisers.&lt;/i&gt;

Not to mention it's pretty damn insulting to the demographic, when you get down to it. This is something that I think it can be really important for allies to point out, particularly. And really, as I think we've all noticed at various points, it's just downright telling that we're the so-called man-haters, when anti-feminists and non-feminists are often much better at it than we are.</description>
		<content:encoded><![CDATA[<p><i>Catering to a demographic percieved to be racist, homophobic, and sexist and then using that perception of the demographic to defend your choices is the lazy way out for too many content creators and advertisers.</i></p>
<p>Not to mention it&#8217;s pretty damn insulting to the demographic, when you get down to it. This is something that I think it can be really important for allies to point out, particularly. And really, as I think we&#8217;ve all noticed at various points, it&#8217;s just downright telling that we&#8217;re the so-called man-haters, when anti-feminists and non-feminists are often much better at it than we are.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Godless Heathen</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35096</link>
		<dc:creator>Godless Heathen</dc:creator>
		<pubDate>Wed, 21 Feb 2007 07:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35096</guid>
		<description>This actually ties into the previous discussion on race and video game avatars.  The content creators, and frequently the advertisers they court, cling to this idea that the "target audience" of 18-35 year old white males will not consume media that doesn't feature key/central characters who share their race, ethnicity, and gender.  (This concept ties back into the misconception that media and goods consumption isn't divided more or less equally between the genders.) This means that goods that are created specifically with the 18-35 year old white male in mind tend to be created with a rather dim view of the core audience's tolerances and prejudices.  

To the point, I'm not sure that game designers (show creators) don't actively shy away from having a choice/variety of gender, race, or ethnicity for fear of losing their golden "target audience" because of misogyny or racism.  I've been thinking about this a lot as I continue to contemplate science fiction on television, and the never-ending phenomenon of white dudes saving the universe/world.  (Yes, yes, Buffy, I know.  Blonde white &lt;i&gt;girl&lt;/i&gt; who saves the world.  Yay diversity. /snark)

Then, as you pointed out with Fable, there's the idea of designing a game to revolve around the creator's love-interest driven story.  Letting the player choose to make a female character would completely wreck this (un)original tale of love!  The girl is there to be &lt;i&gt;won&lt;/i&gt;, not to be the active person, or even *gasp* to pursue her own romantic interests!  More and more I come to find that these bland tales of romance are written solely to make the games more palatable to men, sort of like Harlequin Romances with big dragons in them.  Nobody ever thinks to ask the princess how she feels about having to marry the first schlubb who manages to skewer the rampaging dragon.

Catering to a demographic percieved to be racist, homophobic, and sexist and then using that perception of the demographic to defend your choices is the lazy way out for too many content creators and advertisers.  Any other way might involve &lt;i&gt;thinking&lt;/i&gt; or &lt;i&gt;writing skills&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>This actually ties into the previous discussion on race and video game avatars.  The content creators, and frequently the advertisers they court, cling to this idea that the &#8220;target audience&#8221; of 18-35 year old white males will not consume media that doesn&#8217;t feature key/central characters who share their race, ethnicity, and gender.  (This concept ties back into the misconception that media and goods consumption isn&#8217;t divided more or less equally between the genders.) This means that goods that are created specifically with the 18-35 year old white male in mind tend to be created with a rather dim view of the core audience&#8217;s tolerances and prejudices.  </p>
<p>To the point, I&#8217;m not sure that game designers (show creators) don&#8217;t actively shy away from having a choice/variety of gender, race, or ethnicity for fear of losing their golden &#8220;target audience&#8221; because of misogyny or racism.  I&#8217;ve been thinking about this a lot as I continue to contemplate science fiction on television, and the never-ending phenomenon of white dudes saving the universe/world.  (Yes, yes, Buffy, I know.  Blonde white <i>girl</i> who saves the world.  Yay diversity. /snark)</p>
<p>Then, as you pointed out with Fable, there&#8217;s the idea of designing a game to revolve around the creator&#8217;s love-interest driven story.  Letting the player choose to make a female character would completely wreck this (un)original tale of love!  The girl is there to be <i>won</i>, not to be the active person, or even *gasp* to pursue her own romantic interests!  More and more I come to find that these bland tales of romance are written solely to make the games more palatable to men, sort of like Harlequin Romances with big dragons in them.  Nobody ever thinks to ask the princess how she feels about having to marry the first schlubb who manages to skewer the rampaging dragon.</p>
<p>Catering to a demographic percieved to be racist, homophobic, and sexist and then using that perception of the demographic to defend your choices is the lazy way out for too many content creators and advertisers.  Any other way might involve <i>thinking</i> or <i>writing skills</i>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bellatrys</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35001</link>
		<dc:creator>bellatrys</dc:creator>
		<pubDate>Tue, 20 Feb 2007 18:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-35001</guid>
		<description>&lt;i&gt;men are the heroes, women are the prizes that they win for being heroes.&lt;/i&gt;

This theme is what made me struggle mightily with my principle that &lt;b&gt;one does not throw library books across the room no matter how offensive or wretchedly-written&lt;/b&gt;, when I encountered it in Joseph Campbell's "Hero With A Thousand Faces". 

Fortunately I was already *very* familiar with the use of tortuous sophistry and evidence distortion to justify male privilege (IRL as well as books), so I wasn't at all *convinced* by the fool, but the fact that so many other people seemed to think he was God and had the Last Word on epics, quests, fantasy, myths, fables and folklore made me want to sic Bradamante on him...</description>
		<content:encoded><![CDATA[<p><i>men are the heroes, women are the prizes that they win for being heroes.</i></p>
<p>This theme is what made me struggle mightily with my principle that <b>one does not throw library books across the room no matter how offensive or wretchedly-written</b>, when I encountered it in Joseph Campbell&#8217;s &#8220;Hero With A Thousand Faces&#8221;. </p>
<p>Fortunately I was already *very* familiar with the use of tortuous sophistry and evidence distortion to justify male privilege (IRL as well as books), so I wasn&#8217;t at all *convinced* by the fool, but the fact that so many other people seemed to think he was God and had the Last Word on epics, quests, fantasy, myths, fables and folklore made me want to sic Bradamante on him&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jade Reporting &#187; Blog Archive &#187; February 17, 2007</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-33802</link>
		<dc:creator>Jade Reporting &#187; Blog Archive &#187; February 17, 2007</dc:creator>
		<pubDate>Sun, 18 Feb 2007 02:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-33802</guid>
		<description>[...] Is gender inclusive game design important? Is gender inclusive game design important? [...]</description>
		<content:encoded><![CDATA[<p>[...] Is gender inclusive game design important? Is gender inclusive game design important? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: I Read the Internets - 2/17/07</title>
		<link>http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-33459</link>
		<dc:creator>I Read the Internets - 2/17/07</dc:creator>
		<pubDate>Sat, 17 Feb 2007 07:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2007-02-13_521#comment-33459</guid>
		<description>[...] At Official Shrub.com Blog, tekanji has really outdone herself this week with a fantastic post titled â€œIs gender inclusive game design important?â€: [...]</description>
		<content:encoded><![CDATA[<p>[...] At Official Shrub.com Blog, tekanji has really outdone herself this week with a fantastic post titled â€œIs gender inclusive game design important?â€: [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
