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	<title>Comments on: The 55 Greatest Moments in Gaming&#8230; as long as you aren&#8217;t a woman</title>
	<atom:link href="http://blog.shrub.com/archives/tekanji/2006-10-01_402/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402</link>
	<description>Because we care about stuff</description>
	<pubDate>Fri, 08 Aug 2008 00:16:57 +0000</pubDate>
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		<title>By: The Sixth Feminist SF Carnival</title>
		<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-3661</link>
		<dc:creator>The Sixth Feminist SF Carnival</dc:creator>
		<pubDate>Mon, 16 Oct 2006 08:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-3661</guid>
		<description>[...] Tekanji, meanwhile, writes about â€œThe 55 Greatest Moments in Gamingâ€¦ as long as you arenâ€™t a womanâ€ at the Official Shrub.com Blog: Though last on the list, itâ€™s first to be seen. The DoA series has become legendary because of its so-called â€œjiggle physicsâ€. While the game is entirely populated by women â€” something pretty much unheard of in most video games â€” their purpose is primarily for titilation and the gameplay is made secondary to that. Not exactly the most memorable in terms of making strides for gender equality in video games. [...]</description>
		<content:encoded><![CDATA[<p>[...] Tekanji, meanwhile, writes about â€œThe 55 Greatest Moments in Gamingâ€¦ as long as you arenâ€™t a womanâ€ at the Official Shrub.com Blog: Though last on the list, itâ€™s first to be seen. The DoA series has become legendary because of its so-called â€œjiggle physicsâ€. While the game is entirely populated by women â€” something pretty much unheard of in most video games â€” their purpose is primarily for titilation and the gameplay is made secondary to that. Not exactly the most memorable in terms of making strides for gender equality in video games. [...]</p>
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		<title>By: Mecha</title>
		<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-3064</link>
		<dc:creator>Mecha</dc:creator>
		<pubDate>Wed, 11 Oct 2006 14:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-3064</guid>
		<description>... okay, yeah, why bring up that part of BoF2? The scope of the game, the 'church as tained enemy' (it was one of the earliest games to do that, yes, well before Xenogears of Final Fantasy Tactics) and yes, the Shaman system... Mina's sacrifice never struck me as a major part of the game. It seemed like tossed in 'character development'/'need to get an airship'. I am left puzzled, especially what with throwing in the DoA game. FF4j (2) had far more meaningful sacrifices in it, conceptually... well, until they all got undone. I don't think I like that list much at all. 

-Mecha</description>
		<content:encoded><![CDATA[<p>&#8230; okay, yeah, why bring up that part of BoF2? The scope of the game, the &#8216;church as tained enemy&#8217; (it was one of the earliest games to do that, yes, well before Xenogears of Final Fantasy Tactics) and yes, the Shaman system&#8230; Mina&#8217;s sacrifice never struck me as a major part of the game. It seemed like tossed in &#8216;character development&#8217;/'need to get an airship&#8217;. I am left puzzled, especially what with throwing in the DoA game. FF4j (2) had far more meaningful sacrifices in it, conceptually&#8230; well, until they all got undone. I don&#8217;t think I like that list much at all. </p>
<p>-Mecha</p>
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		<title>By: Malachi</title>
		<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2871</link>
		<dc:creator>Malachi</dc:creator>
		<pubDate>Mon, 09 Oct 2006 15:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2871</guid>
		<description>I'm not so sure--There are a lot of subtleties to FF7.

First of all, Aeris was deliberately cliche--and it's revealed that she was NEVER the right woman for him.  Everythign about Aeris and her relationship with Cloud was stereotypical because they had to trick you into tinking that she and Cloud  were emant to be together.  In fact, it's a strike against, in my mind, the tropes it exploits.  Cloud ends up with Tifa who, while needlessly busty, has at least slightly more depth of character.  

Second, Aeris, while sweet and nurturing, has several things going for her from a feminist standpoint:

A: She's independent and powerful. She doesn't start out that way, sure, but she is the only memebr of the cast of characters who is NOT aimless and lost.  Shew goes off on her own to the forest of the ancients, and saves the world without needing Cloud's help.  

B: She's important.  I, for one, think it's nice that, for once, the male lead hero is NOT the subject of prophecy, the one with a grand destiny, or whatever.  Aeris deserves some points, I think, for being the single most important character in the story.  

C: Yes, she does sacrifice herself.  But Squaresoft has a long history of using loss and sacrifice in their stories.  Would it be better if it had been a man sacrificing himself instead? I would submit not.  

Aeris is not your typical tragic heroine sacrificing herself to save some studly hero.  She's well above that.  She sacrifices herself for the world.  And, in so doing, achieves immortal life and power.  In other words, she's a bona-fide crhist figure.  To me, I think it's a positive step for women if they are taken seriously enough that a comparison to Christ seems apt.

I'm not saying that FinalFantasy is a feminsit product--far from it.  But I think it's a tad inaccurate to label it as simple sexism.  To my mind, there's nothing simple about it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so sure&#8211;There are a lot of subtleties to FF7.</p>
<p>First of all, Aeris was deliberately cliche&#8211;and it&#8217;s revealed that she was NEVER the right woman for him.  Everythign about Aeris and her relationship with Cloud was stereotypical because they had to trick you into tinking that she and Cloud  were emant to be together.  In fact, it&#8217;s a strike against, in my mind, the tropes it exploits.  Cloud ends up with Tifa who, while needlessly busty, has at least slightly more depth of character.  </p>
<p>Second, Aeris, while sweet and nurturing, has several things going for her from a feminist standpoint:</p>
<p>A: She&#8217;s independent and powerful. She doesn&#8217;t start out that way, sure, but she is the only memebr of the cast of characters who is NOT aimless and lost.  Shew goes off on her own to the forest of the ancients, and saves the world without needing Cloud&#8217;s help.  </p>
<p>B: She&#8217;s important.  I, for one, think it&#8217;s nice that, for once, the male lead hero is NOT the subject of prophecy, the one with a grand destiny, or whatever.  Aeris deserves some points, I think, for being the single most important character in the story.  </p>
<p>C: Yes, she does sacrifice herself.  But Squaresoft has a long history of using loss and sacrifice in their stories.  Would it be better if it had been a man sacrificing himself instead? I would submit not.  </p>
<p>Aeris is not your typical tragic heroine sacrificing herself to save some studly hero.  She&#8217;s well above that.  She sacrifices herself for the world.  And, in so doing, achieves immortal life and power.  In other words, she&#8217;s a bona-fide crhist figure.  To me, I think it&#8217;s a positive step for women if they are taken seriously enough that a comparison to Christ seems apt.</p>
<p>I&#8217;m not saying that FinalFantasy is a feminsit product&#8211;far from it.  But I think it&#8217;s a tad inaccurate to label it as simple sexism.  To my mind, there&#8217;s nothing simple about it.</p>
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		<title>By: Godless Heathen</title>
		<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2586</link>
		<dc:creator>Godless Heathen</dc:creator>
		<pubDate>Wed, 04 Oct 2006 19:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2586</guid>
		<description>Re FFVII and Aeris, I always read it this way:  Cloud's character was created without any emotional attachment to the people around him or the fight he was involved in.  Aeris was killed off to give Cloud his emotional engagement.  Which makes Cloud a thoroughly unlikeable character in my eyes, if it takes the death of the one person he cares about to make him more than a cardboard cutout.

Aeris' character started out with very little depth, she was sweet and "nurturing"...and that was about it.  But over the course of her appearance in the game she started to flesh out and have depth, only to be killed off.  The fan reaction is still pretty vehement, it seems this particular trope hasn't gone over well even with the most dense of gamers.  Square/Enix seems to have picked up on the discontent, but rather than throw out old tropes, now doesn't bother to give any of there characters much depth.  FFX was the most glaring to me, the whole game seemed to be nothing more than a delivery mechanism for Bliztball.</description>
		<content:encoded><![CDATA[<p>Re FFVII and Aeris, I always read it this way:  Cloud&#8217;s character was created without any emotional attachment to the people around him or the fight he was involved in.  Aeris was killed off to give Cloud his emotional engagement.  Which makes Cloud a thoroughly unlikeable character in my eyes, if it takes the death of the one person he cares about to make him more than a cardboard cutout.</p>
<p>Aeris&#8217; character started out with very little depth, she was sweet and &#8220;nurturing&#8221;&#8230;and that was about it.  But over the course of her appearance in the game she started to flesh out and have depth, only to be killed off.  The fan reaction is still pretty vehement, it seems this particular trope hasn&#8217;t gone over well even with the most dense of gamers.  Square/Enix seems to have picked up on the discontent, but rather than throw out old tropes, now doesn&#8217;t bother to give any of there characters much depth.  FFX was the most glaring to me, the whole game seemed to be nothing more than a delivery mechanism for Bliztball.</p>
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		<title>By: Darth Sidhe</title>
		<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2491</link>
		<dc:creator>Darth Sidhe</dc:creator>
		<pubDate>Mon, 02 Oct 2006 14:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2491</guid>
		<description>Re the Opera House scene, I think that's only really tangentially romance-related -- remember that the purpose of the opera plot was to use Celes as bait to entice Setzer to board his airship, and I don't think Locke had anything to do with it.</description>
		<content:encoded><![CDATA[<p>Re the Opera House scene, I think that&#8217;s only really tangentially romance-related &#8212; remember that the purpose of the opera plot was to use Celes as bait to entice Setzer to board his airship, and I don&#8217;t think Locke had anything to do with it.</p>
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		<title>By: Jade Reporting &#187; Blog Archive &#187; October 2, 2006 Before Sims 2 Laundry Roundup</title>
		<link>http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2479</link>
		<dc:creator>Jade Reporting &#187; Blog Archive &#187; October 2, 2006 Before Sims 2 Laundry Roundup</dc:creator>
		<pubDate>Mon, 02 Oct 2006 06:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.shrub.com/archives/tekanji/2006-10-01_402#comment-2479</guid>
		<description>[...] Feature: The 55 Greatest Moments in Gaming The 55 Greatest Moments in Gamingâ€¦ as long as you arenâ€™t a woman [...]</description>
		<content:encoded><![CDATA[<p>[...] Feature: The 55 Greatest Moments in Gaming The 55 Greatest Moments in Gamingâ€¦ as long as you arenâ€™t a woman [...]</p>
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