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June 10, 2008
On RE5 and claims of “American-centricism”
by @ 7:31 pm

In this past week I’ve gotten an influx of commenters on my Resident Evil 5 posts decrying me and my posts as “American-centric”. I did consider writing a detailed post debunking this, but I’m very busy with school and there are better things to spend my time on than engaging with commenters who are trying to use the tools of anti-oppression activists to silence activism.

So, I’m going to make this brief and say it once, and once only.

Deconstructing something from an American perspective doesn’t automatically make it American-centric. Nor is it American-centric to work within a frame that happens to involve American history where American history is relevant.

That there are other racial issues with this game does not invalidate the fact that there are also issues that involve America. Picking certain issues that I find logically or emotionally relevant to the point I am trying to make is not the same as denying the existent of other, equally relevant, issues. That I don’t mention every single possible problem with Resident Evil 5 in every single post I make on the issue does not mean that I am not aware of other issues. Indeed, a simple search on this blog for “Resident Evil 5″ would produce my link roundup which links to posts addressing those issues and more.

Lastly, while I do believe that there is a valid conversation to be had regarding American-centricism and RE5, that conversation is not to be had with people who are leaving comments with no other purpose than to try and silence me by labeling me a hypocrite. It doesn’t work with the “no, you’re racist for seeing race!” arguments, and it won’t work simply because you’ve changed the language into something that hasn’t already been debunked by a thousand other anti-oppression activists.

I don’t know where y’all are coming from, but your playtime on my blog is over.

[Comments (5)]  [link]
Filed under The Evil -ism's; Video Games

June 5, 2008
At this rate, there won’t be any games left for me to play
by @ 12:59 am

I have been feeling rather unhappy with Capcom for a while, but this takes the cake:

Resident Evil 5 producer Jun Takeuchi tells Kotaku that calls of racial insensitivity haven’t affected the game’s design. Takeuchi tells the site that the team didn’t “set out” to make a racist or political statement and he feels there was a misunderstanding about the initial trailer.

Takeuchi says there are Arab and Caucasian targets for Chris Redfield’s bullets in RE5 and insists they were always going to be included in the game — despite the initial trailer showing a less ethnically diverse group of zombies. We’ll have to take a “wait and see” approach on whether Japanese developers will continue to fuel the fires of black/white racial tensions across the ocean.

I know Japan is pretty racially ignorant (from my experiences, but here’s a wikipedia entry on the matter), but Capcom is an international company, serving an international audience. The fact that it seems that their research only involved going to the location (without, you know, spending like 5 seconds looking into the history of black/white relations in the US, where their protagonist is from) is bad enough. Takeuchi’s tactic of “it’s not racist because I didn’t mean it!” is infuriating, but expected. I am also not appeased by the inclusion of Arab and Caucasian zombies, because:

  1. An American killing an Arab. UH, HELLO? How is that not problematic given the current anti-Muslim (which, to the average anti-Muslim American translates to “Arab”) climate in America? And, I mean, with the Afghanistan and then Iraq wars, which made international news, it’s not like Takeuchi has an excuse not to know about those tensions.
  2. Adding a sprinkling of whities to get gunned down isn’t some magical panacea for racism. It doesn’t address the What These People Need Is a Honky problem, and it doesn’t change the way that the black people, even pre-infection, are portrayed as savages.

I have loved the Resident Evil series, even with all of its problems. I have done my best to play the games, even though I suck at survival horror (mostly because I spend most of the time thinking, “OH NOES TEH ZOMBIE IS GOING TO GET ME!!!111eleven”). I could tolerate stupid shit like Jill being sexualized and put in a dress for RE3, Ashley being completely useless in RE4, and the fact that they apparently thought there’s no difference between Mexican Spanish and Spanish Spanish. I didn’t even mind so much that all of the protagonists were dayglow white (after all, it isn’t like that’s unusual). The abominable trailer for RE5 wasn’t even enough to convince me to not buy the game.

But I can’t take it anymore. I feel like I have no other choice but to boycott Capcom because I simply cannot support what they’re doing.

Capcom/Takeuchi no longer have an excuse. They can’t claim ignorance, because they’ve been made aware of the issues and still chose to ignore it. They quite simply don’t care that their game is problematic from a racial angle. And I can’t support that. I can’t support people who willfully engage in racism even after the racism is pointed out to them by multiple people because they can’t fathom that, in their lack knowledge regarding racial tensions/issues, they could unintentionally create something racist.

I’m about to be twenty-six fucking years old. I’ve grown up. Is it so wrong for me to wish that the games I love would grow up with me?

[Comments (13)]  [link]
Filed under Companies Behaving Badly; Japan; Privilege; Racism; Video Games

April 20, 2008
Opportunity for gaming interviewers — No experience necessary!
by @ 7:00 am

Have you ever wanted to enter the field of gaming journalism, but didn’t have the time or the confidence in your writing skills to submit an article? Does the opportunity to interact with industry professionals appeal to you? If so, then consider becoming an interviewer for Cerise magazine!

What we’re looking for:

  1. Enthusiastic people who want to conduct interviews with industry professionals and game-related bloggers by e-mail, phone, or other media.
  2. Reliable people with enough time to conduct (at most) one interview a month.

NO EXPERIENCE NECESSARY! You will be working with an Interview Co-ordinator (right now that’s me) who will help you with the preparation and post-interview process.

While much of the co-ordinating will happen via e-mail, we recommend that you sign up for our forums. There, you fill find a number of resources that will help you form your interview strategy, including guidelines and suggestions for future interviews.

This is not currently a paying job, but it is excellent experience for anyone interested in journalism and/or the gaming industry.

If you have any questions, feel free to leave them in this thread, or alternatively contact me via e-mail. All those interested in the position, please e-mail me directly at andrea [at] theirisnetwork [dot] org.

[Comments (1)]  [link]
Filed under Media and journalism; Video Games

April 7, 2008
I may have to stop buying PC games…
by @ 4:29 am

After one Starforce scare with Dreamfall (which worked out in my favor because Ubisoft dropped the malware due to consumer outcry), and two wastes of money (one due to SecuROM with Sims 2: Bon Voyage, which I’m going to see if I can ebay for at least part of my money back — I made the mistake of opening the box before checking the copy protection — and the other due to Starforce with Obscure, which I purchased several years ago and almost installed on my computer a few minutes ago) I am at the point where I’m not sure I can continue to be a consumer of PC games.

I am not a criminal.

I am not a pirate.

And yet, companies treat me as if I am. The onus falls on me to make sure that I am not buying malware from so-called legitimate companies, rather than on those companies — and some of the biggest offenders are corporations like EA and Sony — not to silently bundle increasingly invasive and harmful copy protection products with their games. Products, I might add, which always get cracked within a few weeks of their release.

Sure, with a very simple google search I could access step-by-step instructions on how to bypass the software. And you can bet your buttons that I looked into it when trying to figure out if I could salvage the 20 bucks I spent on Obscure. But, in the end, I don’t want to have to jump through hoops just to safely play my legitimately purchased game. I also don’t want to risk damage to my machine, seeing as maintaining gamer-quality computers takes a lot of money.

Which means that I will most likely no longer be making any PC gaming purchases, excepting those that use different approaches to copyright protection such as MMO’s and games such as Galactic Civilizations II. I love PC gaming, but it’s just not worth the hassle anymore. I feel like telling all those gaming companies, “Congratulations, assholes, with your bumbling and futile attempts to stop pirates you have just lost yourself a customer who — despite having the knowledge and ability to pirate — has been making a conscious and concerted effort to be a legitimate consumer.”

Oh well, at least I still have console games.

[Comments (9)]  [link]
Filed under Companies Behaving Badly; Video Games

February 6, 2008
Crecente fights the boy’s club of gaming… ORLY?
by @ 12:28 am

Now, I’ll be honest here. I think that Brian Crecente is an unprofessional misogynist who doesn’t have the writing skills to match his journalism education. Given his track record, I don’t think he’s fit to write articles, much less be put in charge of a majorly influential gaming news site.

Part of this is personal, seeing as he’s tried to take credit for the Iris Gaming Network that Revena and I founded, not to mention was the source of the misattribution of a quote by Guilded Lily to Iris/Cerise that has caused no end of misunderstandings. Oh, and I was none too thrilled that he felt that it was appropriate to allow commenters to make rape threats about the cover model for the first issue of Cerise, especially since the “model” was my friend who posed as a personal favour to me.

The other part of it is just my general aversion to misogyny, which he’s directly responsible for as the senior editor of the site (it’s his job to moderate both the posts by other editors and the comments by readers) and the fact that he thinks it’s appropriate to refuse removal of a dirty picture, posted without permission, at the request of the model. Really, it doesn’t take very much to earn a place on my “misogynist shit list”, but Crecente has really gone above and beyond the call of duty.

So, you can imagine my snort of disbelief when I was reading Nick Douglas’s article, I’m Not Offended, I’m Just Bored: Why Gaming Journalism Should Stop Treating Women Like Meat (via this month’s Gaming in the Media), and came across this quote:

Gawker Media’s gaming site Kotaku, says editor Brian Crecente, goes out of its way to stop boy’s-club coverage.

So, I follow the link to Feminist Gamers in the Gaming in the Media article (they express a similar disbelief that Kotaku is turning over a new leaf; they also link this article by Amanda Marcotte which is worth reading) and come across the following quote from this article by Crecente:

Wow, there are a lot of hateful women out there. Don’t get me wrong, I’m sure there are just as many hateful men out there too, but none of them have been given the space in large newspapers to spew their anger at video games and the men who play them, so I’ll limit my ire to them in this post.

The post generated comments such as:

if she wouldn’t be such a c*%t then maybe the child-men she’s hangin with would put down the controller and shag the hell outta that dried up ol prune. — ROYAL_HIGHNESS

Let me guess, last guy she met stood her up for a videogame? I would too lol — IRENICUS-THE ONE AND ONLY

My God I want to slap her in the face. — INTELSILVER

Way to “[go] out of [your] way to stop boy’s-club coverage”, Crecente and Kotaku! I don’t know what I’d do without men like you to champion women’s rights by never bringing up women’s gender when it’s completely irrelevant to the topic at hand, cracking down on threats of violence against women, and distinguishing yourself from other game journalist sites out there by refusing to make inappropriate references to women’s body parts in your titles!

[Comments (5)]  [link]
Filed under Companies Behaving Badly; Feminism; Media and journalism; Video Games

January 14, 2008
Who’s the butt of the joke?
by @ 3:08 pm

On the over-the-top offensiveness of God Hand (the game the above clip comes from), pat of Token Minorities says:

I don’t think this is accidental. I think this says something about us, as the kinds of people who enjoyed and got used to playing games like Final Fight, where we fed the machine quarters and yelled “Oh yeah?! I’m going to beat your ass!” during every boss fight and punched punk stripper transsexuals all day and didn’t give a fuck. God Hand is laughing at you because you love it, because it has translated all the gendered and racialized images of our games of yesteryear into actual goddamn dialogue and you still don’t really notice it. It’s bringing us back to the Old School, complete with everything that was kind of messed up about the Old School, and so I propose that perhaps God Hand’s inclusion of blatantly Bad Things is actually so pronounced and over-the-top that it actually has a point, a thought-provoking point, and not merely gratuitous, sensational stupidity. Maybe it’s gotten a few people to idly ponder the games they played when they were young, and what they learned from it. It’s messed up, but it’s closer to the Chappelle’s Show end of the spectrum (thought-provoking and possibly educational) than Indigo Prophecy (which is basically ignorant) or Border Patrol (which is actively messed up).

I’m not sure that I agree with him (and would have to play the game to fully form an opinion), but it’s something to think about.

[Comments (0)]  [link]
Filed under Popular Culture; Queer Issues; The Evil -ism's; Video Games

December 9, 2007
I’m on Game Career Guide
by @ 3:14 pm

I just realized that I forgot to plug myself here. Via my other blog, The Life and Times of a Video Game Design Student, I was contacted to do a piece for Game Career Guide which is now up for viewing here: My Search for a Japanese Game School.

[Comments (3)]  [link]
Filed under Media and journalism; Personal; Video Games; Writing

November 18, 2007
For male gamers and readers, something embarrassing
by @ 12:40 pm

The backstory: Assassin’s Creed is one of the most anticipated games of the year. When Yahoo! is talking about your game on the front-page, you know the buzz is pretty significant. The producer for this game is Jade Raymond who, like the lead-producer of every other game created in the modern age, gives a good portion of the interviews with the press. That is, if you’re a producer of a game and you’re noticeably articulate, you’re the one talking about it, you don’t tell the advertising executive or the intern to do that. As the game is being released, a comic/drawing surfaces, most infamously on the Something Awful forums depicting Jade performing fellatio on male fanboys (not to be confused with the photoshopped nude photos of Jade that are floating around). This comic is seen and shared by members of the SA forums at which point Richard “Lowtax” Kyanka of SA receives a cease and desist/threat of lawsuit letter from the legal representation of Ubisoft telling them to shut it all down and to let them know everything about where they get the image, who drew it, etc. At this point, the story becomes popular outside of SA and other blogs start picking it up, forming their own opinions (yes, just like me and just like this one). The story appears on digg and with it a rash of the most sexist comments (and some countering the sexist comments) appear.

Read the rest…

[Comments (20)]  [link]
Filed under Discrimination; Popular Culture; The Internet is Serious Business; Video Games

October 10, 2007
Japanese women are the biggest users of Wii and DS… ORLY?
by @ 2:30 pm

From Nintendo’s women gamers could transform market:

Japanese women have overtaken their male counterparts to become the biggest users of Nintendo’s Wii and DS machines in a seismic shift that the company said would “transform the video games industry”.

This is tekanji’s total lack of surprise.

I see more women playing with their DS on the train then men. The genres that are aimed at women aren’t confined to crappy “girl games” (which in America all too often equal “simple because teh wimmins brains can’t handle real games”). Women game here, and they are much more recognized for the thriving market that they are.

Anyway, the article is worth a read, even though it ventures into bingo territory a few times.

[Comments (4)]  [link]
Filed under Japan; Video Games

October 4, 2007
Tekanji the video game design student
by @ 3:09 am

Yesterday I took my entrance exams for HAL, a famous technical school in Japan, and got in. Starting April I will officially be studying video game design and planning for the next four years.

I took a tour yesterday and the school looks really, really awesome and the guy who’s in charge of coordinating the international students was really, really nice and I’m so happy that I got in that I could die.

So, anyway, yeah, that’s one huge worry lifted of my shoulders. Now I get to worry about finding an apartment, changing my visa over, and getting all my ducks in a row.

ETA: I’ve put up a blog on Iris where I’ll be talking more about this: The Life and Times of a Video Game Design Student

[Comments (11)]  [link]
Filed under Personal; Video Games

September 27, 2007
Debunking rumours: Chinese MMO’s anti-genderbending policy
by @ 8:18 pm

Doubtless many of you have heard (from Kotaku or other sources) about Shanda Entertainment, a Chinese MMO publisher, requiring photographic proof of a person’s sex in order to allow them to play a female avatar.

This information is most likely false! Joystiq has done some digging into the issue and turned this up:

The source of story in the English-speaking world seems to be a painfully short, two sentence “editorial summary” on Asian business site Pacific Epoch. Besides containing scant details or supporting information on Shanda’s policy, the summary contains the eyebrow-raising assertion that players with female avatars would have to “prove their biological sex with a webcam.” While this isn’t impossible, we find it hard to believe that a publicly traded company would start encouraging its customers to send in pictures of their naughty bits for any reason. Besides being ineffective (what’s to stop a player from sending in a picture of someone else?) the system seems overly complicated when a National ID card number could easily provide proof of gender (much as it already does for age confirmation in other MMOs).

Pacific Epoch cites popular Chinese MMO web site 17173 as the source of its information, and while we couldn’t find the original article on their site, we did find a story about some obviously fake Halo 3 branded condoms, which 17173 presented as fact. Combine the questionable editorial judgment with the translation problems inherent in citing information from a Chinese site and you have a perfect recipe for an erroneous story to spread across the internet.

The moral of the story? Just because something looks official doesn’t mean that it actually is. Especially regarding areas in which there are language barriers where we can’t easily verify the source of the information ourselves.

[Comments (1)]  [link]
Filed under China; Gender issues; Queer Issues; Skepticism; Video Games

August 9, 2007
Racial issues in Resident Evil 5: Link Roundup
by @ 1:00 am

Blog against racismSince today’s my long day at school, for day four of International Blog Against Racism Week I’m going to do a link roundup of some of the discussion that’s been going on about Resident Evil 5. The primary reason for doing this, of course, is that link roundups don’t take that much time so I can write it in the morning before school and set it to post when it’s the right day in the US. But I also think it’s valuable to see the various different points of the critiques in the same place.

In posting this roundup, I hope to make it easier for fans to see beyond the knee-jerk reactions to the word “racist” (and the implication that race-based critique of a game is implying that the game is racist) and actually understand what the concrete problems with the trailer, and by extension the game, are.

Please note: the following links are listed in order of which link I saw first.

Resident Evil 5 at Iris Gaming Forums, comment by Nashiko:

Now, don’t get me wrong, I love a good zombie game, but I found it a little strange that not only was RE4 a game full of Spanish cultists who where deemed as inhuman, but it was also the first RE game that had what I like to call the “super zombies”. Not the placid, growling, stumbling undead that we all knew and loved from RE 1 and 2, no, supper zombies. Crazily violent and able to speak. A little more humanized than I care to have my zombies.

On Race in Resident Evil 5 at Heroine Sheik:

Instead of battling zombies in an abandoned house or even in Spain, players will be now be blowing the heads off of the living dead in an African village. That’s right, we’re talking about black zombies. What’s more, you play a commando character who is white whity-ity white. Jesus, I couldn’t even make this stuff up. Even if we don’t play the racism card, there’s a whole mess of issues here: monsters and otherness, the paranormal as a manifestation of our anxiety about real-life conflicts like race.

Resident Evil 5 at Black Looks:

The new Resident Evil video game depicts a white man in what appears to be Africa killing Black people. The Black people are supposed to be zombies and the white man’s job is to destroy them and save humanity. “I have a job to do and I’m gonna see it through.”

This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young… fearing, hating, and destroying Black people.

Resident Evil 5: White Man Shoots Black Zombies at The Village Voice:

Plenty of Resident Evil fanboys are standing up for the game by claiming that Africa is just a setting like any other. After all, why shouldn’t zombies be black? On one level, that’s true.

But looking again at the trailer, I see a different message: it’s not just that these zombies are black, but that the uninfected black villagers are zombie-like too. See all those spooky shots of the villagers before they get infected? It’s as if race itself were a disease. The white protagonist has to fight back or be infected.

Blackface Goes HD? The Case of Resident Evil 5 at microscopiq (x-posted to Racialicious):

With bulging eyes, simian super strength, and a room temperature IQ, we’ve been portrayed as savages beyond redemption. So, when we see images like these, it doesn’t just resonate with the long lived zombie genre, it also triggers memories of so many awful stereotypes — and what those stereotypes have been used to justify past and present. Put down the crazed negroes before they take the white women! And so on…

But perhaps the most troubling part is that these scenes seem to be set in Africa; the “dark continent.” With all the positive steps being taken of late to raise awareness of the good things happening in Africa as well as the urgent need in some parts of the continent, we really can’t afford this kind of step back. We need to find ways to humanize Africans, not dehumanize them.

Race in Games: Culture, Context, and Controversy at microscopiq:

I’m fully prepared to accept the possibility that Capcom is not intentionally drawing on painful stereotypes, but that does not mean they’re allowed to be oblivious to them or their impact. To the contrary, as a company that sells into many markets worldwide, it is very important for them to be aware of cultural issues. If they fell down anywhere, it seems likely to be here — understanding stateside racial sensitivities.

Of course, a trailer is not a full, playable game. But trailers are a way for game companies to manage impressions of their games. If a game is presented in a troubling way in a trailer, folks can and should react to that presentation. As has been pointed out in the comments, a number of interpretations are possible, but I would still argue that certain images in the RE5 trailer are problematic as they are expressed presently.

ETA: Resident Evil 5 at grysar’s livejournal:

“But,” you may argue, “that’s true of most any zombie movie or game. 1) Zombies don’t use guns, 2) In survival horror most everyone is already dead, 3) there’s not a problematic context because they’re dead.” And you’d be right. Here’s the thing, zombie games defuse the fact that you’re mowing down the weak by making them literally inhuman. They are decaying, they do not emote, they do not think. The not running thing is secondary. This isn’t to say that there aren’t political or cultural critiques in Zombie movies, there certainly are. However, they can be a bit more subtle by limiting the humanity of the baddies.

RE4 and RE5 have humanized zombies to the extent that they can’t afford to be subtle about the political/cultural context. The first one dodged this by evoking a situation that might be horrifying in Eastern Europe, but basically doesn’t resonate at all in America. However, RE5 chose a context that they knew paralleled real events. I am baffled that nobody at Capcom stood up during the earlier meetings and said “Hey guys, this doesn’t look good.” I don’t care that they’re Japanese, this isn’t some sort of subtle point. The zombie excuse stopped working when you intentionally made them emotive, angry-mob like, and hard to visually differentiate from normal humans.

I’ve left out ones that I didn’t feel added anything to the conversation, but if you come across an article that you think should be included, please link to it in the comments. Thanks!

[Comments (3)]  [link]
Filed under Carnivals, Blog Against -ism Days, etc.; Racism; Video Games

August 8, 2007
Video games and the usual amount of racism
by @ 2:33 am

Blog against racismFor day three of International Blog Against Racism Week, I want to look specifically why games, such as many of the prior Resident Evil ones, haven’t received as much criticism as, say, Resident Evil 5 has.

So, why aren’t critiques of the prior Resident Evil games easy to find? Well, there are a few reasons. As discussed in my previous post, gaming as a field of study is still in its infancy. Gaming blogs discussing issues like race are still few and far between. Despite the re-release for Gamecube, the previous games are (in internet terms) rather old.

And, finally, the last reason I can easily think of, which is what I will be discussing here: The previous games didn’t gather much discussion because they had only the usual amount of racism in them. What do I mean by that? Well, keep reading to find out.

Read the rest…

[Comments (23)]  [link]
Filed under Carnivals, Blog Against -ism Days, etc.; Racism; Video Games

August 7, 2007
Who’s the one arguing in bad faith?
by @ 1:42 am

Blog against racism This week is International Blog Against Racism Week (hat tip to Oyce for the icon). I actually contributed to day one without meaning to, posting a quick rebuttal to the claim that the no one complained about the previous games in the Resident Evil series because it was white people killing white people. To kick off day 2, I’m going to devote another post to the great RE5 wank of 2007 (you can find the trailer that sparked the wank here and a link roundup within the comments over at Iris’ forums).

One of the things that struck me about the discussions on blogs that broached the subject of potential racism in Resident Evil 5 was the way that the same arguments were brought up over and over again, and many of them are iterations of arguments I’ve seen come up when people protest discussions on gender.

The “no one is saying/has said anything about [x thing] in [y] game” argument is the one I will be addressing here. The racist-apologist complainers who bring up that argument do so in bad faith; they aren’t arguing it because the presence of said critique would solve the problem, but rather because they see the argument as a tool to shut down discussion on the game in question. They are, sometimes literally, saying, “You didn’t say anything before, so you have lost the privilege of saying anything now or in the future!” Which is a problematic argument, to say the least. Behind the cut I will explore some of the specific problems with the argument in more detail.

Read the rest…

[Comments (5)]  [link]
Filed under Carnivals, Blog Against -ism Days, etc.; Privilege; Racism; Video Games

August 5, 2007
Resident Evil: White people killing white people?
by @ 3:28 pm

As a fan of the Resident Evil series one thing that’s been rather amusing about the race wank surrounding Resident Evil 5 is the claim that the rest of the series was all “white people killing white people”. I wonder if the complainers have actually played the games in the series, or if they’ve bought so much into the white normative culture that “protagonists, the majority of whom are white, killing zombies, the majority whom are white” is the same as saying, “the previous games have been all white people”.

On the trailer thread I raised issue with the assertion that Resident Evil 4 fit into that category, and now I’m going to bring Exhibit B into play. The above movie is the opening to Resident Evil 3 and does, in fact, feature both non-white humans and zombies. The ratio isn’t representative of most American cities, but they’re there and that’s enough to make my point for now.

[Comments (1)]  [link]
Filed under Multiculturalism; Racism; Video Games

July 27, 2007
Resident Evil 5 Trailer
by @ 7:53 pm

Can you spot what’s wrong with the trailer? Hint: it’s not the cg or the cinematography.

Via Iris forums.

ETA: For all the racist-apologist fanboys who are offended at the very thought of people engaging in criticism of their beloved Resident Evil series: criticism doesn’t equal “the only thing the game’s about is a white person killing hordes of black people!11eleven”. Criticizing the trailer doesn’t mean that we hate the game, or think that it couldn’t possibly have anything of merit in it. Nor does it mean that we won’t be buying the game. It just means that it’s being advertised in a highly problematic way that deserves criticism.

I’ve published the dissenting opinion in the comments. Further comments that say the same thing will not be published because there’s no need to rehash the same misreading of the criticism over and over again.

[Comments (29)]  [link]
Filed under Privilege; Racism; Video Games

July 4, 2007
Something to think about
by @ 2:56 pm

Trying to help clear out some backlog for Jade Reporting (we’re looking for volunteers, by the way), I came across these recent titles from articles on Destructoid:

New Destructoid wallpapers are hotter than your best friend’s mom
Sexy No More Heroes footage makes me feel special inside of myself
Auto Assault shuttered, ruining future for “Autoerotic Assault” jokes
Dragon Quest Swords TV ad; why is there no Sexy Slime?
WoW pedophemale fails in her quest to get a 17 year old knobbing

Not all of these are sexist; they are just the ones that jumped out at me that had unnecessary or inappropriate references to sex in the titles. Also, I don’t mean to single out Destructoid with this little exercise; it was just their bloglines that I was reading, and I know for a fact that Kotaku is worse.

But, really, with Destructoid being one of the major players in video game news and entertainment, what kind of message to titles of those send out? That the gaming industry and community is mature and worthy of respect? Please. It says to the world that gamers are immature, horny little nerd boys who are so sex starved that they have to talk about it even when it isn’t remotely relevant, and jazz it up even when it is.

Sick of the stereotypes, boys? So am I.

If you want gaming to have a better image (and from the articles, I know you do), then it all starts with you. Stop putting “humour” above clarity, and stop trying to insert sex references where they obviously don’t belong. It’s childish. It’s stupid. And it makes gamers look bad. It’s really not that hard to show a little professionalism in one’s journalism. Seriously.

[Comments (2)]  [link]
Filed under Gender issues; Media and journalism; The Evil -ism's; Video Games

June 22, 2007
Replace “scantily clad woman” with “game designer”…
by @ 4:23 am

The Late Show handles the controversy over Night Trap by creating a snarky “game” where the game designer gets attacked by dogs. Unfortunately the game designer was not featured in a speedo, nor were the dogs zombie dogs.

Although, really, I find it infinitely more satisfying that the game is on a “Worst Videogames of All Times” list than to see a “turnabout” game that doesn’t even come close to approximating the way that violence against women is sexualized in many traditional horror games.

Via Criticism.

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Filed under Abuse, rape, and domestic violence; The Evil -ism's; Video Games

June 15, 2007
Dealing with harassment isn’t that easy
by @ 5:45 pm

I recently stumbled across a post called Cuppy, aka the anti-feminist, which was written in response to Brinstar’s I Reject the ‘Big Boys’ post. There’s actually a lot in it that I disagree on, but I’m going to focus on just one of her arguments.

One of the things that Cuppycake argues is as follows:

When you play in a video game, no one cares what gender or race you are except the immature idiots who you wouldn’t want to associate or group with anyway. Learn to avoid the immaturity and the disrespectful people and familiarize yourself with the ignore button and the fact that you can always meet new friends. Quit lumping all the men into this stereotype of “asshole, hardassed, disrespectful, immature, condescending jerks” and instead find yourself embracing the differences in people in the gaming culture. Just like the real world, you have people you need to avoid and distance yourself from and others that you will want to become closer to. The glory of current MMO’s is the ability to talk in private chats, to use ignore features, to join guilds, to pick and choose who you group with, to use chat profanity filters. We really can make gaming an enjoyable experience if we choose to and put a bit of effort into it.

I think that there are too many over-simplifications in her argument, starting with the way that she represents the opposing view and ending with the way she presents personal action as the solution to the problem of harassment.

Read the rest…

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Filed under Feminism; Masculinities; Video Games

June 5, 2007
Cerise: June 2007 and Call for Submissions
by @ 2:35 am

Cerise June 2007

The June 2007 issue is out! The theme is “The Making of a Gamer”, and we have some great stories in our new feature “gamer stories” relating to that.

We’re currently looking for submissions for our July issue. Here’s the call for submissions:

Submission deadline: June 20, 2007
Theme: Inclusive Game Design

We often talk about what developers can do to attract women and other groups outside of the target audience to games, or discuss how bad game design can foster an environment hostile to that goal, but the nuances behind inclusive game design (beyond “give me women heroes who aren’t defined primarily by their sexuality”) don’t get as much airtime as perhaps they should.

What are the fundamentals of inclusive game design? How far have we come, or not come, since the old days of gaming? Should we give companies allowances in terms of these fundamentals, based on potential increased costs and other factors that come with inclusive design? Where do lesser talked-about issues, such as accessibility for people with disabilities, fit in? What about the more complex issues associated with inclusive design, such as using an idealized society versus a flawed one, or giving everyone equal choices versus using a certain amount of difference to create a dialogue about equality? If you have something to say about how, when, and why to strive for inclusive game design, then please consider submitting your piece for this issue.

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Filed under Feminism; Media and journalism; Tabletop RPGs, LARP, etc; Video Games