If I had a penny for every time I’ve seen people, both men and women, call issues such as shaving “petty” or otherwise mock them when someone brings up the double standard as an example of why we aren’t equal, I would be a rich, rich woman. But why is something that, on the surface, seems so minor and so tied-in with personal choice a continual talking-point within discussions of equality?
The easy answer is that it’s not about the act of shaving or not shaving, but rather what those personal experiences mean when they are put into the greater context of socialization and gender roles. What does it mean to learn womanhood? What impact does it have on how we view women’s personhood?
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I think the video says it all. But, if not, then go read this deconstruction of the site being advertised: Chickipedia. For Guys That Never Get Laid.
It’s summer again in Japan, which means torrential downpours, blisteringly hot days, and enough humidity to make you feel like you need to shower again right after you step out of the house. It is not weather that is conducive to pants and sleeves, but rather one that lends itself better to shorts, skirts, and tank tops.
And this is where we begin this part of the Loving Our Bodies series, because it is where I am confronted with the consequences of my choice not to shave every single time I walk out of the house. But, first, a brief interlude to refresh what brought up this subject, and discuss the pressures that hinder a free choice for a woman when it comes to shaving.
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[This is part of my series on Women and Violence, which I am writing as a project for a Women Studies course I’m taking. For an explanation and information on my intentions with this series, please see the introduction.]
In an article titled “‘Femininity’ and women’s silence in response to sexual harassment and coercion,” Kathleen V. Cairns describes how harassment of women functions as a method of social control over women’s behavior:
[O]vert practices include the public, ritual shaming of women in the form of catcalls, lewd remarks and so on which serves to demonstrate the fact that ‘any man or group of men feels entitled not only to pass judgement on any woman walking along minding her own business, but also to announce it to her‘ [Kotzin 1993: 167]
[…]
In patriarchy, women are taught to accept that their femaleness, their simple presence, are responsible for men’s behavior towards them […] It becomes women’s responsibility to police themselves, to keep their dress, comportment and presence within approved limits to avoid ‘provoking’ harassment. (96-7).
This dynamic - of men acting with impunity to judge women, and women shouldering the blame for men’s actions towards them - can be applied to other forms of gender violence as well. What it comes down to is the way that negative reactions from men - or even the anticipation of those reactions - function to police women in everything from their appearance to their behavior.
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[This is part of my series on Women and Violence, which I am writing as a project for a Women Studies course I’m taking. For an explanation and information on my intentions with this series, please see the introduction.]
Next week I’m giving a presentation in class on cosmetic surgery in regards to women of color. Now, cosmetic surgery does not readily fall under most common definitions of ‘violence,’ and I find myself hesitant to categorically label it as such.
On the one hand, while cosmetic surgery does involve bloody alterations on a person’s body, so does surgery in general, and we generally don’t label that as violent - especially when voluntarily consented to by the patient. The fact that cosmetic surgery is often (though not always) agreed to by an autonomous individual does mitigate the physical damage it brings.
Of course, we are all aware that ‘consent’ is a sticky issue, and that we can’t ignore the pressures that can constrain a person’s ability to make a choice - particularly in the case of women facing pressures to be ‘beautiful’ in a certain way.
Furthermore, the same level of physical damage can be construed as ‘violent’ or ‘non-violent’ depending on the context. Full-contact sports can be performed just as ferociously as a street brawl, yet not be uncontrolled and violent. What’s more, a session of safe, sane, and consensual BDSM can be non-violent, while the quietest rape perpetrated under clearly communicated threat is clearly not.
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The news here recently reported on a new study suggesting that eating disorder rates in Australia have more than doubled in the last decade, and the rates of “regular disordered eating” (that doesn’t necessarily coincide with a diagnosable eating disorder) have nearly tripled.
One of the researchers indicates that the issue spreading to ‘groups not typically affected by weight issues’. Whilst I think it is a problem that the sort of weight-and-food-obsession that drives disordered eating is spreading, what Professor Hay’s comment suggests is that disordered eating and eating disorders aren’t a problem if it only affects those we believe to be ‘typically’ affected - that is, women. Of course, this presentation isn’t only about the researcher’s comments, but how they’re framed in reporting.
Women were five times more likely to have a disorder than men, but the study found a sharp rise in males with the problems, particularly bingeing.
“It’s a clear problem when it’s spreading into groups that weren’t typically affected by weight issues,” Prof Hay said.
Of course, when you frame ‘groups typically affected’ as women (which, incidentally, obscures the class and race issues that also tend to shape the notion of which women are affected), the idea that “it’s a clear problem when it’s spreading” suggests that it wasn’t a problem before. Which of course is perfect fodder for the idea that eating disorders and disordered eating patterns are just about women being weak and silly.
That said, the study isn’t all bad news. Despite my issues with how it frames the issue in terms of gender, the study does do some good things. I’m not sure precisely how it distinguishes between ‘full blown eating disorders’ and ‘regular disordered eating’, but I suspect that’s largely because I’m not trained in psychology or psychiatric research. And despite my lack of knowledge, my intuition is that the distinction is important (if problematic), because whilst eating disorders are obviously quite serious, I think the prevalence of ‘regular disordered eating’, and the very naming of the phenomenon that way, says a lot about how warped our relationships with food can be, and how normalised that problem can (and has) become.
The researchers also, albeit cautiously, suggest that the rise in eating disorders and disordered eating is at least in part related to the public moral panic about obesity. I’m not going to get into a discussion of whether the obesity epidemic is real or not, because that discussion gets old really quickly, but this research goes some way to pointing out just why panicking about obesity isn’t the way to go about combating the problem if you believe there is one. Making people feel bad about themselves tends to reinforce the bad relationships with food and undermine any solutions to ‘the obesity epidemic’. Those who don’t take heed of these warnings run the risk of looking like they’re more interested in making fat people feel bad about themselves.
One of the points I constantly bring up as a barrier to gender inclusive game design is how women are hypersexualized — meaning that they are constructed to be characters whom presumably male characters would like to have sex with, they are often portrayed with exaggerated sexual characteristics (how often do you find a female character with A-cups? Or with a non-curvy figure?), and presented in a way (through costuming and posing) that is meant to show them as sexually available.
One of the most, if not the most, common rebuttal I get to this argument is to reduce my logical arguments to me saying that the only “acceptable” avatar is an “ugly” one. This, of course, is a problematic reaction on many different levels. I would first like to clear up the argument I’m actually making, then delve into an analysis why the dichotomy of “ugly” versus “pretty” used in the rebuttals is not a useful one, and finally offer suggestions for what companies can do to be more inclusive in their character design.
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I’m labeling this as an “interlude” because the constructs of femininity I’m about to address don’t all directly intersect with the beauty myth, but the way that they interact with femininity as a whole is a topic that I feel needs to be addressed. I’ve been sitting on this one ever since Shannon over at Egotistical Whining wrote a commentary on the second part of this series.
In life, and especially in male-dominated areas, femininity gets a bad rap. It’s seen as frivolous, as emotional, as irrational, as naive… the list goes on an on. It’s not, however, seen as desirable to possess because it’s somehow lesser than masculine traits.
I’ve tried to dispel that false dichotomy in my series thus far, but it’s hard to see the bigger picture when the topic at hand is the beauty myth, a cultural paradigm that relies on ruthlessly exploiting the negative aspects of femininity in order to maintain the connection between women and sex. So I’m going to try here again to illustrate why, exactly, despite its flaws it’s not in our best interest to throw femininity into the same trash bin as the beauty myth itself.
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Last time I talked about two prevalent female gamer archetypes that represent the gaming beauty myth and this time I want to expand upon how that interacts with the real gaming world.
One facet of being seen first for your sexuality and second for everything else is that it can influence your position in something unrelated. In the case of gaming, that means that it’s possible that how much you conform to beauty standards plays a part in how the community receives you.
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Since this blog is primarily aimed at people at least somewhat familiar with feminism, I often take it for granted that people know what I’m talking about when I say things like women are “the sex class” or that female geeks are made into “Second Class Geeks” by the way we’re treated as potential dates first and geeks second.
But what does that mean for female gamer culture?
I believe that the gaming beauty myth informs the typical archetypes attributed to female gamers. Whether it be conforming to the traditional stereotype of “geek” — the unwashed, unattractive, glasses-wearing, basement-living untouchable — or being the “hawt gamer girl” — the sex kitten supposedly out of every geeky guy’s fantasy — the two archetypes I will examine below share a common thread: percieved attractiveness.
Though I should hope this is obvious, I want to emphasize that I am not attacking any people who conform in whole, or part, to these archetypes. This post is intended to explore how the beauty myth interacts with the way that female gamers are seen by others as well as each other.
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The beauty myth, a term coined by Naomi Wolf in her book of the same name, essentially describes the idea that a woman is viewed first by her sexuality/attractiveness and second by everything else (more information here). When I chose to call this sereies “The Gaming Beauty Myth” it was because I wanted to take Wolf’s ideas and see how they apply to “girl gamer” culture.
Although I have written on my personal experiences as a female gamer as well as referenced female gamers in my posts, I have not as yet done an in-depth look at female gaming culture. One reason is for that is that female gamer culture is as varied and complex as male gaming culture and not an easy subject to tackle in a post, or even a series.
In this series I will be only addressing one specific area of the culture: the way that the beauty myth interacts with the way female gamers are seen, treated, and the way we treat each other.
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