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Category Archives: Abuse, rape, and domestic violence
On my thread about NOW’s use of American Apparel (AA) products, I got into a long debate with reader Anika, who felt that I, and many other feminists, had unfairly singled out AA and ignored other companies:
I have yet to see any retailer or manufacturer be subjected to this level of scrutiny – to the extent that a well meaning person such as yourself demands that NOW boycott their products.
Well, just for Anika I have created a new category called “Companies Behaving Badly”. I wanted to call it “Bad Company!” in tribute of a site my mom used to run, but I decided that it sounded too much like a dichotomy that left no room for a mixture of good and bad. So, in honour of my new category, I’ve decided to plough headlong into a critique of another company, Suicide Girls (SG). Continue reading
I can’t seem to scrub that “part-time hypocrite” stamp completely off my forehead. I made a personal category, yet I’m still loath to use it. When I first started this blog, I made an “abuse” category. I’ve used it once for its original purpose, and even then it was just posting excerpts from an article because I was too chicken to involve my personal experiences. I don’t want to air my dirty laundry, but what else is having a blog for if not to be a space where I can express my opinions and experiences? Even as I write this, I’m not sure I’ll ever post it.
About seven years ago, I was in the middle of a year and a half long emotionally abusive relationship. Now, anyone who knows me for long enough will likely know that. If it comes up, I mention it. If not, I don’t. But very few, if any, of the people close to me really understand what happened. It is, after all, such a simple thing to say I was abused, but such a hard thing to actually talk about. Continue reading
For this part of the series, I’m going to mainly be using World of Warcraft for reference, as that’s the company I’ve had my most recent (and bitter) experience with. I also think that the company’s marketing and design choices have provided me with a clear link between sexist marketing and the creation of a gaming culture hostile to women. Keep in mind, though, that this is a phenomenon that pervades gaming culture as a whole.
First off, I’d like to point out that I’m not the first one to make the jump from advertising and how the actual players treat women:
Further, many of the marketing strategies and magazines are directly exclusively toward guys. I stopped reading Electronic Gaming Monthly a few years ago after I got sick of seeing yet another article on a “girl gamer” with a few squares of cotton stretched over her fake boobs. Those interviews usually focused on whether or not she played naked rather than what was currently spinning in her system. What I find particularly sad about this is not that it tends to alienate their few female readers, but that a large chunk of their target audience is younger boys… so these melon-chested interviewees (surrounded with drawings of the same, ripped from the games themselves… see Dead or Alive) come to represent women for these kids. Sexist attitudes are reinforced. Girl gamers are shunted aside by a new generation as fluffy sex kitties who prance about playing The Sims and giggling behind a hand.[From Girls, games, and a culture of hostility by Legendary Monkey]
“Sticks and stones may break my bones, but words can never hurt me.” We’ve heard it, we’ve sung it, for some of us it has become a mantra. But, you know what? It’s not true. Any person who is a survivor of domestic violence (DV) can tell you that. An ASU school paper spreads the word about abuse in the article “Controlling Love”. Continue reading